Would this be a rewrite of XGUI or ULX? I haven't had a project to work on for a while, so I want to attempt it.
To add to Mr Presidents 'not quite sure' statement, recent team discussions, including the one where we promoted
threw MrPresident
to the wolves, have been regarding future code plans of both ULX and XGUI.
But, core dev time is limited. XGUI was written in such a way that, for the majority, to run separately of ULX.
For all intents and purposes, it's a ULX module.
Stickly Man took the challenge that no ULX feature should be missed in a GUI, and, for his lack of experience at the time, did amazingly well.
He even pushed us, at the time because we hadn't asked him to join the team yet, to improve ULX and add features and hooks to ULib that would allow a GUI to work better.
By all means, improve upon XGUI. Try to keep core values in mind (re-all ULX functions, server admin primary, gamemode agnostic)
At the least, your GUI can be used by the community.
At the most, there's chance it or parts of it's code make it into the next official GUI release.