Author Topic: Trouble in Terrorist Town Commands for ULX  (Read 55149 times)

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Offline Avoid

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #15 on: September 16, 2014, 11:39:08 AM »
Hey there Bender,
great to see you back on your TTT module for ULX!
I guess it will be time for me to update the old ttt commands to this beauty here. :)

So thank you for your hard work,
Avoid

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #16 on: September 16, 2014, 03:26:16 PM »
The version with the new settings module is available on my Github, you can download it there as a zip or update the svn if you use that. I will publish to the workshop tomorrow just have a few more things i want to double check.
« Last Edit: September 16, 2014, 03:28:53 PM by bender180 »
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #17 on: September 17, 2014, 03:31:00 PM »
New update is out on the workshop, and i've included a zip here as well.
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline skillz

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #18 on: September 21, 2014, 12:48:36 PM »
Hi everyone, just thought I would drop in to say hi :) I check up on these commands every few months/weeks to see how they are and to see if people still use them and I have to say I feel really proud of what me and bender achieved. It's good to hear that you've started working on this again bender :) On a personal note I'm just beginning my second year of a-levels (English education system) and so I won't be able to rejoin the team anytime soon, despite my keen interest. I have to say, if I hadn't of undertaken this project or any of the others I've worked on, I wouldn't have done so well in the programming side of my computing exam. So I'm thankful to of had this opportunity.

Good luck with everything bender and keep working hard, the community seems to really appreciate it :D

Regards, Skillz

Offline FreyZow

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #19 on: September 24, 2014, 08:17:00 AM »
Hey Bender,
thanks for updating this older addon.
But could you please add this to the addon.

Utillity Commands
ulx prevwin/ulx allowwin - Toggles the ttt_debug_preventwin command
ulx minply <int> - Changes the minimum players

I really need them.
Thanks :D

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #20 on: September 24, 2014, 02:20:00 PM »
Hey Bender,
thanks for updating this older addon.
But could you please add this to the addon.

Utillity Commands
ulx prevwin/ulx allowwin - Toggles the ttt_debug_preventwin command
ulx minply <int> - Changes the minimum players

I really need them.
Thanks :D

You will find that they have been moved to this tab

Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline FreyZow

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #21 on: September 26, 2014, 07:27:46 AM »
Yes, but you can´t use that by an command.
And I need this as command ;(

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #22 on: September 26, 2014, 02:58:23 PM »
Yes, but you can´t use that by an command.
And I need this as command ;(

Okay I see your issue here, run these in console "ttt_minimum_players" "ttt_debug_preventwin" they are the ttt cvars i was calling in the command.
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline Fanney

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #23 on: September 27, 2014, 07:27:04 AM »
Nice work, it really changed something as almost every server uses it ;')

But, one question how about something to intefer the round system (rounds left etc).
SetGlobalInt("ttt_rounds_left") <- set & get, maybe also some option that freezes the round timer so it may be used to freeze on a map until a admin forced it to change.

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #24 on: September 27, 2014, 09:12:13 AM »
Nice work, it really changed something as almost every server uses it ;')

But, one question how about something to intefer the round system (rounds left etc).
SetGlobalInt("ttt_rounds_left") <- set & get, maybe also some option that freezes the round timer so it may be used to freeze on a map until a admin forced it to change.
Thanks they have come along way since the start :)

I'm not sure I understand 100% what your request is. I think you're asking for a command that will change the amount of rounds a map has, and a command that will override the map system all together and hold one map until an admin changes it?
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline Fanney

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #25 on: September 27, 2014, 12:14:59 PM »
Some functions that intefer the round count ( so admin's can set the left rounds to a higher rate, and maybe something that freezes it at a fixed count on round start ).

Offline Harmless

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #26 on: September 27, 2014, 08:06:50 PM »
Bring back the minply command from the old version!

http://www.zombiemaster.org/smf/index.php?topic=12617.0

Edit:
Ignore this, I was being stupid and didnt read the thread all the way through >.>
« Last Edit: September 27, 2014, 08:09:47 PM by Harmless »

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #27 on: November 02, 2014, 09:24:17 AM »
Would anyone find it useful if I editied slaynr to not allow the person to be t?
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline Fanney

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #28 on: November 02, 2014, 09:50:05 AM »
Would anyone find it useful if I editied slaynr to not allow the person to be t?
That's one thing that's making it being respected abit.
Everyone easily can skip a innocent round, but if they are traitor they will rage and think about it next time ;)

Offline Neku

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #29 on: November 02, 2014, 02:52:35 PM »
A special one that forces them T without echoing, then laugh at their agony they'll learn their lesson.
Out of the Garry's Mod business.