Author Topic: Trouble in Terrorist Town Commands for ULX  (Read 54589 times)

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Offline Hatsune Miku

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #30 on: January 03, 2015, 09:12:46 PM »
Hey
I've been trying to install your commands for TTT, however
They are not working
I reinstalled my server and all many times, but still, nothing
I put the files on, boot up my server, but the commands are non existant. It's just a normal ULX menu.
What do?

Offline Neku

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #31 on: January 03, 2015, 11:14:37 PM »
Hey
I've been trying to install your commands for TTT, however
They are not working
I reinstalled my server and all many times, but still, nothing
I put the files on, boot up my server, but the commands are non existant. It's just a normal ULX menu.
What do?

Where are you putting it?
Out of the Garry's Mod business.

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #32 on: January 04, 2015, 07:28:00 AM »
Where are you putting it?

To further what neku said, make sure the gamemode is trouble in terrorist town, there is a hook in the script that checks the current gm and if its not ttt they wont load.
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline MattTheEmp

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #33 on: January 07, 2015, 10:24:27 PM »
I had an idea for a stuck command for TTT (!stuck) have the player teleported to a spawn point. it would need a cooldown timer and notifications to the server and some logs but i think it would really help out the game.

or maybe the people who play on my server are just idiots for getting stuck idk.

Thanks

--Matt

Offline bender180

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #34 on: January 09, 2015, 01:08:09 PM »
Good Idea, I'll look into it.
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.

Offline BOOMandwhat

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #35 on: April 09, 2015, 08:46:56 PM »
Some idiot set someone to slay for a lot of rounds, unsure of the exact number. The player is now set to slaynr and we cannot remove it. Adding or removing a slaynr says "X will not be slain next round." On his screen, he gets the message "You will be slain this round and 1e+066 round(s) after the current round." The slaynr was set on the old version and I have now updated to this version.

Is there anyway to fix this at all? I don't want to remove the command but I can if necessary. I am the superadmin so I have access to everything.

Thank you.


Offline MattTheEmp

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #36 on: April 09, 2015, 08:51:24 PM »
This happened my server and what you have to do is put a MASSIVE number in the rslaynr command . that 1+e066 is a one with 66 zeros behind it.... You need a bigger number than that.

Offline BOOMandwhat

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #37 on: April 09, 2015, 08:55:49 PM »
I blew that advice off too quickly, I was a little frustrated. I removed the max setting for slaynr and then counted the 0s that I added and it came back with "You removed 1e+066 round(s) of slaying from X."

Thank you very much for your help.
« Last Edit: April 09, 2015, 09:20:22 PM by BOOMandwhat »

Offline allofmywutsteam

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #38 on: April 09, 2015, 09:46:00 PM »
I blew that advice off too quickly, I was a little frustrated. I removed the max setting for slaynr and then counted the 0s that I added and it came back with "You removed 1e+066 round(s) of slaying from X."

Thank you very much for your help.

You can restrict the amount of slays someone can set on a player via the xgui. I do this and set a max of 10 slays. If my staff is having to slay one user for 10 rounds then that user may as well be banned for mass rdming. But you shjouldnt need more than that.
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Offline JamminR

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #39 on: April 10, 2015, 04:35:46 AM »
That. Set a limit.
And, if it's not punishment your staff are giving out but instead "playing around" with the command - then it's abuse.
IMO, your staff shouldn't be staff anymore.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline BOOMandwhat

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #40 on: April 10, 2015, 06:52:42 AM »
Yeah they no longer are. I ad to remove the limit to take off the massive slays but the limit has now been replaced.

Thanks for all the help.

Offline Santifocus_

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Re: Trouble in Terrorist Town Commands for ULX
« Reply #41 on: December 31, 2015, 06:57:53 PM »
I know this topic is already old but I have an idea for a new command: !voteimpairnr I guess the name says everything, it starts a vote for punishing someone for the next round.
That's about it, btw thanks for this addon it is really usefull  ;)