Author Topic: Persistent mute/gag  (Read 2446 times)

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Offline Avoid

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Persistent mute/gag
« on: September 16, 2014, 11:52:54 AM »
Good evening everyone,
I am not sure if this has been brought up already, but as I could not find any topics related to it (other than PGag in the ULX command package) I felt the urge to open a topic about it.

Right now players are ungagged/unmuted once the map changes, the player reconnects. So I have been wondering why not redesign the exisiting commands to be persistent instead, by using PData in a simular way as the PGag command, but by comparing os.time()?

Edit: So you could choose a duration for a gag/mute, like the ban time.

Feel free to reply,
Avoid

Offline bender180

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Re: Persistent mute/gag
« Reply #1 on: September 16, 2014, 01:24:11 PM »
I to have wondered this for as long as I've uses ulx. Not only gag could utilize it but mute and gimp as well
Made community pool and community bowling and for the life of me couldn't tell you why they are popular.
Also made the ttt ulx commands.