Author Topic: Excl 7 Jailbreak ULX Module  (Read 4657 times)

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Offline _I_TROLLFACE_I_

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Excl 7 Jailbreak ULX Module
« on: December 23, 2014, 08:49:50 PM »
Hi, all. I create server on Excl JB 7, and I need admin commands for this gamemode. I make makeguard and makeprisoner. How to make warden, endround and demotewarden?

Offline Ryan Hemmet

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Re: Excl 7 Jailbreak ULX Module
« Reply #1 on: April 03, 2015, 07:09:28 PM »
Are you asking how to make these or where to get them?

Offline Caustic Soda-Senpai

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Re: Excl 7 Jailbreak ULX Module
« Reply #2 on: April 03, 2015, 07:54:28 PM »
He's asking us to make them for him I think..
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Offline Livaco

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Re: Excl 7 Jailbreak ULX Module
« Reply #3 on: April 04, 2015, 05:39:25 AM »
If You Are Asking Us To Make Them For You, You Might Need To Learn LUA. I Could Teach You If U Want
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Offline JamminR

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Re: Excl 7 Jailbreak ULX Module
« Reply #4 on: April 04, 2015, 01:01:05 PM »
You're all responding to a 3 month old post, and the person that posted hasn't even been here since the day they posted it.
If I were going to answer a 3 month old post, I'd likely post a link to a site that would give instruction or links to what the person is asking for in case anyone else came along, as it's quite apparent the original poster isn't going to.
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Offline Buzzkill

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Re: Excl 7 Jailbreak ULX Module
« Reply #5 on: April 06, 2015, 07:03:55 AM »
I'll throw my hat in here, as I've tweaked all 5 to work in JB7.

Code: [Select]
local CATEGORY_NAME = "Jailbreak"
local versioncheck = "";
local CurrentVersion = "1.2.5.JB7"
print("ULX Jailbreak by Classified Version("..CurrentVersion..") is loading")

local TEAM_GUARD = 2;
local TEAM_PRISONER = 1;

------------------------------ Make Prisoner------------------------------
function ulx.makeprisoner( calling_ply, target_plys )
local affected_plys = {}

for i=1, #target_plys do
local v = target_plys[ i ]

if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
//elseif not v:Alive() then
// ULib.tsayError( calling_ply, v:Nick() .. " is already dead!", true )
elseif v:IsFrozen() then
ULib.tsayError( calling_ply, v:Nick() .. " is frozen!", true )
else
v:KillSilent()
v:SetTeam(TEAM_PRISONER)
v.AllowRespawn = true
v:Spawn();
table.insert( affected_plys, v )
end
end

ulx.fancyLogAdmin( calling_ply, "#A changed the team of #T", affected_plys )
end
local makeprisoner = ulx.command( CATEGORY_NAME, "ulx makeprisoner", ulx.makeprisoner, "!makeprisoner" )
makeprisoner:addParam{ type=ULib.cmds.PlayersArg }
makeprisoner:defaultAccess( ULib.ACCESS_ADMIN )
makeprisoner:help( "Changes the team of the target(s) to prisoner." )

------------------------------ Make Guard ------------------------------
function ulx.makeguard( calling_ply, target_plys )
local affected_plys = {}

for i=1, #target_plys do
local v = target_plys[ i ]

if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
//elseif not v:Alive() then
// ULib.tsayError( calling_ply, v:Nick() .. " is already dead!", true )
elseif v:IsFrozen() then
ULib.tsayError( calling_ply, v:Nick() .. " is frozen!", true )
else
v:KillSilent()
v:SetTeam(TEAM_GUARD)
v.AllowRespawn = true
v:Spawn();
table.insert( affected_plys, v )
end
end

ulx.fancyLogAdmin( calling_ply, "#A changed the team of #T", affected_plys )
end
local makeguard = ulx.command( CATEGORY_NAME, "ulx makeguard", ulx.makeguard, "!makeguard" )
makeguard:addParam{ type=ULib.cmds.PlayersArg }
makeguard:defaultAccess( ULib.ACCESS_ADMIN )
makeguard:help( "Changes the team of the target(s) to prisoner." )

------------------------------ Make Warden ------------------------------
function ulx.makewarden( calling_ply, target_plys )
local affected_plys = {}

for i=1, #target_plys do
local v = target_plys[ i ]

if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
elseif not v:Alive() then
ULib.tsayError( calling_ply, v:Nick() .. " is already dead!", true )
elseif v:IsFrozen() then
ULib.tsayError( calling_ply, v:Nick() .. " is frozen!", true )
else

local warden=JB.TRANSMITTER:GetJBWarden()
if IsValid(warden) then
warden:RemoveWardenStatus();
table.insert( affected_plys, warden )
end

v:KillSilent()
v:SetTeam(TEAM_GUARD)
v.AllowRespawn = true
v:Spawn();
v:AddWardenStatus();
table.insert( affected_plys, v )
end
end

ulx.fancyLogAdmin( calling_ply, "#A forced warden #T", affected_plys )
end
local makewarden = ulx.command( CATEGORY_NAME, "ulx makewarden", ulx.makewarden, "!makewarden" )
makewarden:addParam{ type=ULib.cmds.PlayersArg }
makewarden:defaultAccess( ULib.ACCESS_ADMIN )
makewarden:help( "Force warden of the target(s)." )

------------------------------ Demote Warden ------------------------------
function ulx.demotewarden( calling_ply, target_plys )
local affected_plys = {}

local warden=JB.TRANSMITTER:GetJBWarden()
if IsValid(warden) then
table.insert( affected_plys, warden )
warden:RemoveWardenStatus();
end

ulx.fancyLogAdmin( calling_ply, "#A demoted warden #T", affected_plys )
end
local demotewarden = ulx.command( CATEGORY_NAME, "ulx demotewarden", ulx.demotewarden, "!demotewarden" )
demotewarden:addParam{ type=ULib.cmds.PlayersArg }
demotewarden:defaultAccess( ULib.ACCESS_ADMIN )
demotewarden:help( "Demote current warden to guard." )


------------------------------ ROUND END ------------------------------


function ulx.roundend( calling_ply )

local number = 5
timer.Create( "RoundEndTimer", 1, 5, function()
number = number - 1
if number == 0 then
number = "NOW!"
end
ULib.csay( _, "ROUND ENDS ".. tostring(number) )
print(tostring(number))
end)

JB:EndRound()

ulx.fancyLogAdmin( calling_ply, "#A ended the round.", affected_plys )
end
local roundend = ulx.command( CATEGORY_NAME, "ulx roundend", ulx.roundend, "!roundend" )
roundend:defaultAccess( ULib.ACCESS_ADMIN )
roundend:help( "Restart the round/End the current round." )



Offline JamminR

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Re: Excl 7 Jailbreak ULX Module
« Reply #6 on: April 06, 2015, 08:12:25 PM »
Or, that.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming