I've discovered that what's old is new again. A long time ago in a galaxy far, far away I wrote an addon to Metamod called NoSeeVar, which was designed to hide certain cvars from clients Originally this was to fix an issue with phpUA, a web-based viewer for live games, but it turned into something more of a band-aid for situations where servers had too many visible cvars and caused conflicts with things like game server monitors and such.
I'm finding that gmod has a limit on the number of cvars it can deliver to a client during initial connection (2973 seems to be my current limit, but I'm sure it varies somewhere depending). I can mitigate this by tracking down cvars in addons that declare FCVAR_REPLICATED and turning replication off where it provides no value (FPP is a good example of this -- it creates hundreds of cvars to house settings that only serve the admin menu).
If I wanted to build something that would actually change a cvar flag *after* the server had started, what are my options? I'm looking through the GMod api and only see value setters/getters -- nothing around flags. Seems like a binary module might be required (similar to what I did under MetaMod), assuming that the GMod C++ api exposes some flag manipulation functions.
Thanks,
Buzz
(to clarify what I mean by after server startup, I mean during cvar creation or some level of pre-init. Some way of managing it centrally without having to visit each addon adjusting their individual cvar creation calls. Obviously I can't change the cvar flags late into the server's life without creating a lot of chaos).