function FGod( ply, dmginfo )
if(ply:GetNetworkedVar("FGod") == 1) then
dmginfo:ScaleDamage( 0 )
end
end
hook.Add("EntityTakeDamage", "FGod", FGod)
hook.Add("PhysgunDrop", "ply_physgunfreeze", function(pl, ent)
hook.Remove( "PhysgunDrop", "ulxPlayerDrop" ) --This hook from ULX seems to break this script that's why we are removing it here.
ent._physgunned = false
if( ent:IsPlayer() && ( pl:IsUserGroup( "superadmin" ) or pl:IsUserGroup( "admin" )) ) then --If you want to insert another one insert "or pl:IsUserGroup( "YetAnotherGroup" )"
-- predicted?
if(pl:KeyDown(IN_ATTACK2)) then
ent:Freeze(true)
ent:SetNetworkedVar("FGod", 1)
ent:SetMoveType(MOVETYPE_NOCLIP)
else
ent:Freeze(false)
ent:SetNetworkedVar("FGod", 0)
ent:SetMoveType(MOVETYPE_WALK)
end
if SERVER then
-- NO UUUU FKR
if !ent:Alive() then
ent:Spawn()
self:PlayerSpawn(ent)
ent:SetPos(pl:GetEyeTrace().HitPos)
end
end
else -- If it wasn't an admin in your defined groups then don't do anything
ent:Freeze(false)
ent:SetNetworkedVar("FGod", 0)
ent:SetMoveType(MOVETYPE_WALK)
return --self.BaseClass:PhysgunDrop( pl , ent )
end
end)
hook.Add( "PhysgunPickup", "ply_physgunned", function(pl, ent)
ent._physgunned = true
end)
function playerDies( pl, weapon, killer )
if(pl._physgunned) then
return false
else
return true
end
end
hook.Add( "CanPlayerSuicide", "playerNoDeath", playerDies )
I get error everytime i freeze somebody..it's annoying