Author Topic: Deathrun maps broken?  (Read 7670 times)

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Offline Canne

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Deathrun maps broken?
« on: April 01, 2015, 10:52:21 AM »
when i play on helix and you press the trap that the balls fall down, the balls don't break at all they just stay on the ground...
This happends since yesterday when i removed the graphs folder accidently but i added it back... what do i need to do like in other maps when you need to destroy something to pass it it wont destroy at all....


When you press the ttrap it suposed to let balls fall down and destroy the balls but the balls stays....




When you hit this wheel it suposed to break it doesn't ....



Offline Timmy

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Re: Deathrun maps broken?
« Reply #1 on: April 01, 2015, 01:48:10 PM »
Played Deathrun on Helix and Goldfever today and I didn't have this issue.

Maybe you're missing a file? Try validating the server files with SteamCMD.
Code: [Select]
./steamcmd.sh +login anonymous +force_install_dir ../gmodserver +app_update 4020 validate +quit
« Last Edit: April 01, 2015, 01:53:46 PM by Timmy »

Offline Canne

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Re: Deathrun maps broken?
« Reply #2 on: April 01, 2015, 03:22:19 PM »
Played Deathrun on Helix and Goldfever today and I didn't have this issue.

Maybe you're missing a file? Try validating the server files with SteamCMD.
Code: [Select]
./steamcmd.sh +login anonymous +force_install_dir ../gmodserver +app_update 4020 validate +quit

What are you talking about what is steamcmd?

Offline Bytewave

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Re: Deathrun maps broken?
« Reply #3 on: April 01, 2015, 03:28:44 PM »
What are you talking about what is steamcmd?
... do you even Garry's Mod?
SteamCMD is how your server is downloaded and installed. If you rent from a provider, ask how you can perform a similar operation to the one provided.
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Offline Canne

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Re: Deathrun maps broken?
« Reply #4 on: April 05, 2015, 12:51:03 PM »
I stil need help witht his...


i did this and it stil broken i have no idea what to do to be honest all i know is that i have a folder called graphs that the files are in there with the .ains there is no bsp in there which was kinda weird..

Offline JamminR

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Re: Deathrun maps broken?
« Reply #5 on: April 05, 2015, 01:17:39 PM »
Canne, you either need to validate the files as part of your server, which you were told how/what above, or you need to download the map the same way you obtained it originally.
If you have missing files, we can't magically make them re-appear through the forum, as much as we'd like to help.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Canne

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Re: Deathrun maps broken?
« Reply #6 on: April 05, 2015, 07:33:03 PM »
Canne, you either need to validate the files as part of your server, which you were told how/what above, or you need to download the map the same way you obtained it originally.
If you have missing files, we can't magically make them re-appear through the forum, as much as we'd like to help.

I've done everything it's nothing to do with maps i gues it something else man :l look at this,,


Offline Canne

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Re: Deathrun maps broken?
« Reply #7 on: April 11, 2015, 03:25:02 PM »
Here are new screeenshots ! i stil have problem with this for 1 week now ;( i hope someone can help me with it really it destroys the gameplay for people if they' can't pass some traps.


Frist screenshot: Normaly when you hit the glass it wil break and you wil be able to pass but now if you hit the glass it wont break you can't walk in it :/






Second screenshot: Normaly when you hit the woood it breaks also and it will make you able to pass it now when you hit it it wont break... and this is with maps that all have those traps that you need to hit to make you able to pass they don't break at all? what i need to do for them to be able to break when you hit it with your crowbar?


Offline Canne

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Re: Deathrun maps broken?
« Reply #8 on: April 12, 2015, 01:46:14 PM »
anyone that can acutally help with this?

Offline JamminR

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Re: Deathrun maps broken?
« Reply #9 on: April 12, 2015, 02:05:53 PM »
You likely have an addon or server function turned on that doesn't let you break props.
You've posted no server startup lua errors or client errors indicating otherwise.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Canne

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Re: Deathrun maps broken?
« Reply #10 on: April 12, 2015, 03:58:56 PM »
You likely have an addon or server function turned on that doesn't let you break props.
You've posted no server startup lua errors or client errors indicating otherwise.

Alright here are the logs bro.

http://pastebin.com/cdxgqcB5
« Last Edit: April 12, 2015, 04:12:07 PM by Canne »

Offline JamminR

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Re: Deathrun maps broken?
« Reply #11 on: April 12, 2015, 07:04:51 PM »
Hopefully, someone with more DeathRun experience will be able to make more sense of that.
You have many miscellaneous errors that for each one, could mess up other stuff.
Have you updated your server to latest Gmod using the method your host provides, or if they provide manual, using SteamCMD?
You've got
1) several gma workshop addons that aren't loading.
2) several NULL text errors from some DLL_Messageend
Saw a few other miscellaneous too, some occur when spawning.
Seems you have a huge mess of errors of which any could be causing what you are seeing.
Start with no addons or workshop subscriptions.
None.
Only DeathRun, and see if it still works.
If it doesn't, ask/find where support for the DeathRun gamemode is. Surely someone has come across your challenge.
Make sure there hasn't been a deathrun update since the Gmod updates over the past month.
If it does, start adding back addons 2-3 at a time.
Try again, when it breaks, you know it was in the last 2-3
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

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Re: Deathrun maps broken?
« Reply #12 on: April 12, 2015, 09:54:27 PM »
This is the only thing I can find.  Disable this and see if it works again?  I'm assuming this is some addon/script you're using.

func_physbox's have health and break.  It seems related.

Code: [Select]
Crazy physics on [334][func_physbox] [Ang:0.000000,0.000000,360.000000] [Pos:3740.000000,1489.030029,-16406.158203] - removing
Crazy physics on [330][func_physbox] [Ang:0.000000,0.000000,360.000000] [Pos:-1584.000000,1264.000000,-16394.027344] - removing

Offline Canne

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Re: Deathrun maps broken?
« Reply #13 on: April 13, 2015, 09:40:42 AM »
This is the only thing I can find.  Disable this and see if it works again?  I'm assuming this is some addon/script you're using.

func_physbox's have health and break.  It seems related.

Code: [Select]
Crazy physics on [334][func_physbox] [Ang:0.000000,0.000000,360.000000] [Pos:3740.000000,1489.030029,-16406.158203] - removing
Crazy physics on [330][func_physbox] [Ang:0.000000,0.000000,360.000000] [Pos:-1584.000000,1264.000000,-16394.027344] - removing


how can i disable func_physbox ?

Offline Aaron113

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Re: Deathrun maps broken?
« Reply #14 on: April 13, 2015, 09:43:47 AM »
You don't want to disable them, you want to keep them.  Your server is already removing them.  It seems related to your problem.