ULX

Author Topic: Add playermodels without workshop?  (Read 4561 times)

0 Members and 1 Guest are viewing this topic.

Offline SexyWalrus

  • Newbie
  • *
  • Posts: 19
  • Karma: -3
Add playermodels without workshop?
« on: April 07, 2015, 09:36:17 PM »
How do i add playermodels to my servers pointshop without using steam workshop i have been using the workshop to download it for people but i wanna know how to add them through FastDL

Offline Buzzkill

  • Respected Community Member
  • Full Member
  • *****
  • Posts: 176
  • Karma: 59
    • The Hundred Acre Bloodbath
Re: Add playermodels without workshop?
« Reply #1 on: April 08, 2015, 05:55:47 AM »
Some questions to ask yourself first:

1) Why?  The Workshop (for all its faults) is much simpler to manage and is the recommended way of adding content to your server.
2) Do you have the bandwidth (both in terms of speed and monthly cap) to support the files you want to make available through FastDL? Chances are this will be a fraction of your monthly usage compared to your server (assuming you want to host your FastDL site on the same machine as your game and that your provider gives you that option), but it's a question you want to ask yourself before you get a nasty overage surprise at the end of the next billing cycle.

Did you Google "fastdl tutorial"? There are lots and lots of tutorials out there for fastdl.  Here's a decent one to start:  http://svenskunganka.com/tutorials/other/setup-a-fastdl-for-garrys-mod.html.  It assumes you have gma's you want to decompress and put on FastDL, which may not be the case (ie, you may already have the playermodel files individually available to you).  Have you tried implementing FastDL and are running into a particular problem?

Personally I use FastDL only for very new content I'm adding to my server or testing out.  Once I know I want to keep something, I'll create an addon on the workshop (or append to an existing one) and use the workshop method. Just my $0.02.  Some people use FastDL exclusively -- it comes down to personal preference and available resources.

As for the PointShop aspect of it, you would add models to PS the same way, regardless of whether your content came from a Workshop addon or FastDL  (in fact, it's a little easier doing it from FastDL files, since you know the path to the models without having to crack open the .gma).


« Last Edit: April 08, 2015, 06:13:26 AM by Buzzkill-THABB »

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Add playermodels without workshop?
« Reply #2 on: April 08, 2015, 06:28:10 PM »
Just keep in mind re: Workshop.
If you upload it, Valve now owns it.
That's extremely simplified, but, the TOS are pretty crazy iirc.
Major reason why Ulysses never went workshop.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

  • Hero Member
  • *****
  • Posts: 803
  • Karma: 102
Re: Add playermodels without workshop?
« Reply #3 on: April 08, 2015, 07:29:09 PM »
The only plus sides i see to workshop is immediate and easy updates along with high download speeds.  Steam uses a CDN.  Streaming content to clients half way across the world can be a pain to deal with without that.

To use fastdl you have to have a webserver to host all the content on and set the sv_downloadurl to the webserver.  It would be preferred that the files be bzipped to download faster.  You would also have to use resource.AddFile() in a server lua file to force the client to download them.  But like Buzzkill said, you can easily find many tutorials around.

Offline Buzzkill

  • Respected Community Member
  • Full Member
  • *****
  • Posts: 176
  • Karma: 59
    • The Hundred Acre Bloodbath
Re: Add playermodels without workshop?
« Reply #4 on: April 09, 2015, 07:54:47 AM »
To be fair, at last check I have 11GB of addons for my SB server...  so I'm partial to Workshop for the bandwidth benefits.  :)