Author Topic: How to add Remove and Physgun TDM cars using ULX Groups  (Read 6405 times)

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Offline DarkRiser15

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How to add Remove and Physgun TDM cars using ULX Groups
« on: February 05, 2016, 05:17:00 PM »
I have been having trouble using the remove tool and physguning vehicles. And I also want to add a person to use logs how would I do this all?

Offline feldma

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #1 on: February 06, 2016, 12:08:15 AM »
Okay, we're going to need a lot more information then that.

So:

1) What are you trying to use the remover tool on? Your own props or someone else's / world props?

2) What gamemode?

3) What rank are you? (e.g admin, superadmin)

4) What logs are you trying to use?

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Offline DarkRiser15

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #2 on: February 06, 2016, 05:56:54 PM »
1) What are you trying to use the remover tool on? Your own props or someone else's / world props?:Others Basically TDM cars that are spawned by others using a car shop.

2) What gamemode?:DarkRP/CityRP

3) What rank are you? (e.g admin, superadmin):Community Manager

4) What logs are you trying to use?:Not Sure

Offline roastchicken

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #3 on: February 06, 2016, 08:38:16 PM »
Default ULX doesn't touch removing or physgunning cars. It might be TDM's Cars Addon itself, or some prop protection addon like FFP, or possibly even default DarkRP/FAdmin.
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Offline JamminR

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #4 on: February 06, 2016, 08:45:45 PM »
Too many times we as developers see rank/team/job/group names interchanged.
For sake of simplicity, a "group" membership has nothing to do with rank/job/team when we ask here.
"group" level access is what servers use to determine how much access you have to server commands. ULX is intended as a server administration mod.
superadmin is a group.
admin is a group.
user is a group.
Those are the three that Gmod understands, and expects non-custom-group scripts to follow.
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.
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Offline Caustic Soda-Senpai

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #5 on: February 07, 2016, 01:50:20 AM »
Too many times we as developers see rank/team/job/group names interchanged.
For sake of simplicity, a "group" membership has nothing to do with rank/job/team when we ask here.
"group" level access is what servers use to determine how much access you have to server commands. ULX is intended as a server administration mod.
superadmin is a group.
admin is a group.
user is a group.
Those are the three that Gmod understands, and expects non-custom-group scripts to follow.
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.

That, and most likely FAdmin.
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Offline DarkRiser15

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #6 on: February 08, 2016, 04:40:55 PM »
Could I maybe skype someone to help me with this issue

Offline DarkRiser15

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #7 on: February 08, 2016, 04:52:49 PM »
Too many times we as developers see rank/team/job/group names interchanged.
For sake of simplicity, a "group" membership has nothing to do with rank/job/team when we ask here.
"group" level access is what servers use to determine how much access you have to server commands. ULX is intended as a server administration mod.
superadmin is a group.
admin is a group.
user is a group.
Those are the three that Gmod understands, and expects non-custom-group scripts to follow.
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.
Exactly. Administrator has those rights to delete and phygun. But my group inherits from superadmin too though. Which is Community Manager

Offline roastchicken

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #8 on: February 08, 2016, 08:02:34 PM »
I'm pretty sure default Garry's Mod Ranks don't have any inheritance, so it's possible that even if you set admin to have access, superadmin (and any groups that inherit from superadmin) won't.

What addon is restricting removing and physgunning cars?
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Offline feldma

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #9 on: February 08, 2016, 09:01:52 PM »
I'm slightly confused JamminR, when referring to custom 'groups', what should they be called?

Anyway, the issue would most likely be Falco's Prop Protection.
As JamminR said,
Quote
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.

I just created a totally new rank that inherits from superadmin, worked fine.
It might be that FPP is just out-right restricting the ability to do it, so if you can take a screenshot, that would be helpful.

On the server:

Q (or whatever opens the prop menu) -> Utilities -> Falco's Prop Protection -> Admin Settings -> Physgun Settings -> (Take Screenshot)
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Offline never2nv

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #10 on: February 09, 2016, 02:58:39 AM »
I'm slightly confused JamminR, when referring to custom 'groups', what should they be called?

Anyway, the issue would most likely be Falco's Prop Protection.
As JamminR said,
I just created a totally new rank that inherits from superadmin, worked fine.
It might be that FPP is just out-right restricting the ability to do it, so if you can take a screenshot, that would be helpful.

On the server:

Q (or whatever opens the prop menu) -> Utilities -> Falco's Prop Protection -> Admin Settings -> Physgun Settings -> (Take Screenshot)

This is the way to go because there's so many factors like when people purchase cars and the cars are spawned in and you point your crosshair at a car, does it showup as world prop or a user's prop, etc. It's gotta be FPP restricting you.

Offline DarkRiser15

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #11 on: February 09, 2016, 04:14:14 PM »
Here is the screen shot for both Remover and Physgun.

Offline feldma

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Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #12 on: February 11, 2016, 09:18:56 PM »
Check that the group inherits from superadmin.

That setup should be working in theory.
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