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Author Topic: Phys Gun Problems  (Read 3200 times)

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Offline jjb123

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Phys Gun Problems
« on: June 04, 2007, 04:13:15 PM »
Hello,
I am running a ulx server with the newest version and I was just wondering is there a way to keep people in a seperate group (vip) from being able to rape me with their physics gun? I am in the immunity group, and it worked before the ulx update. Thanks.

Offline Megiddo

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Re: Phys Gun Problems
« Reply #1 on: June 04, 2007, 04:38:45 PM »
Don't give them slap access. Good idea on the immunity, forgot to implement that.
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Offline spbogie

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Re: Phys Gun Problems
« Reply #2 on: June 04, 2007, 07:53:08 PM »
Perhapse we should add an option in the config to specify the access required for player grab.
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Offline Megiddo

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Re: Phys Gun Problems
« Reply #3 on: June 04, 2007, 08:18:48 PM »
Actually, I think it would be better to put all the stuff like this in access strings, like "ulx action physgun_player". Even move immunity from being a group to  access "immunity" (I hate the group implementation). Then, so it will show up in the access menu, collect accesses with something like ULib.ucl.AddAccessString( "immunity" ).

Thoughts? (Mainly directed at spbogie :P)
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Offline spbogie

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Re: Phys Gun Problems
« Reply #4 on: June 05, 2007, 04:40:02 PM »
I was also thinking about something along these lines. Rather than everything in it being a command, it should be able to store any type of access flags. Not quite sure what you mean by "ULib.ucl.AddAccessString( "immunity" )".
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Offline Megiddo

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Re: Phys Gun Problems
« Reply #5 on: June 05, 2007, 04:49:32 PM »
Well, basically using a function like that so UCL is aware that something is using that access string. There's really no functional need for such a function, it would just let us spit out access strings for our user access menu.
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Offline jjb123

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Re: Phys Gun Problems
« Reply #6 on: June 05, 2007, 04:53:15 PM »
Well, I tried denying them slap but the can still move me with their phys gun, should I just wait until immunity is re-implemented?