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Author Topic: DarkRP - Players can't physgun their own props.  (Read 1952 times)

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Offline Devyn

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DarkRP - Players can't physgun their own props.
« on: April 03, 2016, 09:33:14 PM »
I'm not quite sure what the root of this problem is, I'm using FPP and have FAdmin disabled if that helps. I also have APAnti, but haven't done much tweaking with that. This occurred randomly right in the middle of just blacklisting some props, and now users just can't physgun props they spawn. Any help? And what other info should I provide to seek assistance on this?

Offline roastchicken

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Re: DarkRP - Players can't physgun their own props.
« Reply #1 on: April 04, 2016, 08:02:26 AM »
ULX doesn't have any prop protection, so it's unlikely to have anything to do with ULX. I suggest you post on a forum/thread for FPP as you're likely to get more help there.
Give a man some code and you help him for a day; teach a man to code and you help him for a lifetime.

Offline Devyn

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Re: DarkRP - Players can't physgun their own props.
« Reply #2 on: April 04, 2016, 06:10:43 PM »
Alright, made a thread on the DarkRP forums. Does FPP have their own forums? If so, where is it located?

Offline JamminR

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Re: DarkRP - Players can't physgun their own props.
« Reply #3 on: April 04, 2016, 08:01:22 PM »
Why does ULX get blamed for this so much?
I didn't read any of the topics I'm about to link to. I only see that, after searching our forum, the question has been answered many times.
Whether these actually give helpful assistance is for you to determine.
Short and simple - ULX has nothing to do with physgun and props. You likely set a group access that confuses your prop protect group check.
Using ULX to set that group really has nothing to do with cause, only your (improper?) use of groups, or another addon that interferes with groups.

https://forums.ulyssesmod.net/index.php/topic,8600.0.html
https://forums.ulyssesmod.net/index.php/topic,9403.0.html
https://forums.ulyssesmod.net/index.php/topic,7796.0.html
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming