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Author Topic: ULX Group permissions help  (Read 3767 times)

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Offline Numjucks

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ULX Group permissions help
« on: April 23, 2016, 10:56:24 AM »
Hi, i created some new ULX staff jobs such as: Senior Operator, Head Admin, and Community Manager. I inherted the Senior Operator from Operator, but they can do things admins can, like spawn entities and stuff. I already set the GROUPCANTARGET. can someone help? i want to make it so only the Community manager can spawn things, Yes. i'v already went into the game files and set the things. help. please.

Offline Caustic Soda-Senpai

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Re: ULX Group permissions help
« Reply #1 on: April 23, 2016, 12:40:26 PM »
If they inherit admin, they can spawn things since that's what (according to gmod) an admin can do. If they don't inherit admin, then they can't.

Can_target has NOTHING to do with permissions except what rank they can run commands on.
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Offline Bytewave

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Re: ULX Group permissions help
« Reply #2 on: April 23, 2016, 03:51:08 PM »
If they inherit admin, they can spawn things since that's what (according to gmod) an admin can do. If they don't inherit admin, then they can't.

Can_target has NOTHING to do with permissions except what rank they can run commands on.
To second this, most mods check Player:IsAdmin() for admin-level permissions, and Player:IsSuperAdmin() for root/operator-level permissions. ULX overrides these two functions so that they respect the tree of inheritance, so any players in groups >= admin will be considered "admin", and any in >= superadmin will be considered "superadmin".
You'll have to rethink your inheritance tree, basically.
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