Author Topic: nil for groups / Becomes permabans  (Read 3207 times)

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Offline Digital Spit

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nil for groups / Becomes permabans
« on: April 16, 2012, 02:23:56 PM »
I'm trying to remove admins from my server and every time I try and look at who it is it says "nil" also all bans whether it be an hour or 1 week automatically become Permabans..

Offline JamminR

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Re: nil for groups / Becomes permabans
« Reply #1 on: April 16, 2012, 02:55:04 PM »
Using DarkRp w/Fadmin?
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Offline Digital Spit

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Re: nil for groups / Becomes permabans
« Reply #2 on: April 16, 2012, 08:19:24 PM »
Yes, would this be the issue because I'm actually just about to remove Fadmin

Offline JamminR

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Re: nil for groups / Becomes permabans
« Reply #3 on: April 17, 2012, 02:00:35 PM »
I've seen other posts somewhere here about with nil mentioned.
I forget now exact solution and if it was 100% Fadmin related, but off top of my head, yes, that sounded right, so I asked it.
I think Stickly man was involved in the post. Again, don't fully remember.

Let us know how it goes after removing FAdmin.
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Offline bungletrpg

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Re: nil for groups / Becomes permabans
« Reply #4 on: April 17, 2012, 04:04:03 PM »
I removed Fadmin on my Dark RP server but I still have this issue.

Offline JamminR

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Re: nil for groups / Becomes permabans
« Reply #5 on: April 17, 2012, 04:09:42 PM »
If you all review your 'ulx debuginfo" file that command creates, I'm betting you had admins with "name = nil"
You'll probably have to edit the files manually (data/(ulib or ulx, i forget)/users.txt
Fadmin, if I remember correctly, tried to be nice with ULX and cooperate. I think it wasn't adding correctly.
THAT (and Ftpje would probably slap me), OR, some other bug STickly had with XGUI was doing it.

I know where Megiddo is right now (he's busy in a cyberwar), but not sure where Stickly is.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline bungletrpg

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Re: nil for groups / Becomes permabans
« Reply #6 on: April 17, 2012, 05:35:20 PM »
I reported it to Mantis a while back and got this reply:
"This has nothing to do with ULX. It's a common issue caused by DarkRP. I managed to fix it by modifying the GetName/Name/Nick function a bit."
Unfortunately, I still haven't been able to figure it out. Any help would be appreciated.

Offline JamminR

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Re: nil for groups / Becomes permabans
« Reply #7 on: April 17, 2012, 07:58:39 PM »
Have you asked the DarkRP community/devs to help?
As I remembered right after all, it was DarkRP causing it apparently.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Digital Spit

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Re: nil for groups / Becomes permabans
« Reply #8 on: April 19, 2012, 01:54:59 PM »
Usually the replies I get from the darkrp dev team is "Well it's working fine for me so it's something you did"

Offline Digital Spit

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Re: nil for groups / Becomes permabans
« Reply #9 on: April 19, 2012, 09:01:11 PM »
Problem fixed I edited it manually. Also here is a good website to check which steamID matches with the player you're looking for http://steamidfinder.com/

Offline Stickly Man!

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Re: nil for groups / Becomes permabans
« Reply #10 on: April 23, 2012, 10:31:10 AM »
I think this is the third thread I've seen about it (or second.. I replied to another one somewhere but am too lazy to look it up lol).

I am officially done with school and will be hopefully firing up gmod tonight, and I'll add this to the list of things I'll be checking.

EDIT: There it is, I believe this is the same issue as discussed here. http://forums.ulyssesmod.net/index.php/topic,5573.0.html
« Last Edit: April 23, 2012, 11:07:41 AM by Stickly Man! »
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