Author Topic: Warning: Unhandled Usermessage -- A thing of the past?  (Read 3096 times)

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Offline Megiddo

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Warning: Unhandled Usermessage -- A thing of the past?
« on: July 01, 2008, 04:03:42 PM »
Howdy all,

Thought I'd pass along an exciting SVN update! I was finally able to recreate the umsg bug you all have been asking about, and this bug should hopefully now be a thing of the past. Please let us know if you're still receiving this! :)

This should fix the problem of UPS not loading sometimes as well.
Experiencing God's grace one day at a time.

Offline jay209015

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Re: Warning: Unhandled Usermessage -- A thing of the past?
« Reply #1 on: July 01, 2008, 04:24:26 PM »
Great, Nice Work!
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline JamminR

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Re: Warning: Unhandled Usermessage -- A thing of the past?
« Reply #2 on: July 01, 2008, 06:26:34 PM »
Excellent.
So, admittedly, was it us, or 'him'?
(or both!)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: Warning: Unhandled Usermessage -- A thing of the past?
« Reply #3 on: July 01, 2008, 06:46:21 PM »
I hate to admit it, but both our fault and garry's fault. Garry changed the behavior of how PlayerInitialSpawn worked so it was called before they were ready to accept umsgs (I think he did this the same time he added RunConsoleCommand), but we should have resolved this issue sooner. Still, I'm fairly certain this is the reason NWVars aren't replicated on join (as they should be and originally were), so garry apparently hasn't gotten around to fixing things yet either. :P
Experiencing God's grace one day at a time.