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Author Topic: XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)  (Read 548768 times)

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Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #435 on: October 29, 2010, 11:24:40 AM »
I decided to put up a public TODO list on the Github page! Here you can see what needs to be done before release, which things have higher priority than the other, etc. You can even vote for things if you think they're more important than others! Also, you should be able to create your own issues and bugs on there to help me keep track of them, and for you to easily check on their status, see if I need more information, and hopefully help me get bugs solved!

http://github.com/SticklyMan/xgui/issues

(You may need to have a github login in order to add to issues and stuff, I'm not sure.)
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #436 on: October 30, 2010, 06:07:37 AM »
Yes, we have to login.

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #437 on: November 02, 2010, 04:43:50 PM »
Hmm, that's too bad that it requires a login, but I guess there's no other antispam measures in place...
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Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #438 on: November 02, 2010, 05:36:18 PM »
Maybe a Mantis addon exists for SMF. (Or some other decent issue tracker)
Then no additional logins would be necessary, only SMF permissions control for them.
SMF uses Mantis within its dev system.
http://dev.simplemachines.org/mantis/my_view_page.php
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #439 on: November 05, 2010, 02:14:24 PM »

Offline riki137

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #440 on: November 09, 2010, 08:29:52 AM »
Now i will repeat my issue:
I can't change color of any group.
It looks like there is an unclickable invisible block, so my mouse ignores that area.

Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #441 on: November 12, 2010, 02:52:22 PM »
Riki, I understand repeating your issue... it's possible Stickly Man missed it in all the posts since you posted it originally.
Stickly Man is busy in school learning how to do/create/make great things in all things computers.
Besides, you never answered his question here - http://forums.ulyssesmod.net/index.php/topic,4080.msg21713.html#msg21713

However, a bump repost immediately after posting the same question/issue, even some days after, isn't tolerated here and therefore I deleted your last bump post.
We're a slow moving forum and try to remain laid back. Don't expect instantaneous answers. Count your blessings when/if you get them.
If someone were experiencing the same issue, they will respond.

Bump again and we'll ban you from posting for a while.
Ulib is a hobby. Not our life.
Thanks for your understanding.
« Last Edit: November 12, 2010, 07:13:18 PM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #442 on: November 20, 2010, 09:11:03 PM »
Bllargh, sorry for the lack of updates and whatnot. School is starting to pick up as I'm approaching the last couple weeks, but after that I should be going much, MUCH faster on this! (Like.. Finishing before the new year!.. hopefully..)

@Aaron: Restrictions are.. haven't changed. :( It will be my first priority as soon as school has settled down!

@riki137, JamminR: I believe they were two separate issues entirely, and sorry it took me so long to get back to you on this. I missed a tiny important bit of code when adding the new command restrictions panel that was causing issues with the UTeam settings, and it is now fixed.

Speaking of being fixed, I was able to get a small update out! I fixed above mentioned mouse input issue, and I also fixed an regarding incorrect cvar values  throwing errors in XGUI (which I stumbled on completely by accident-- for some reason my ulx_logEcho var was set to '2exit'....). And the last change is that the infobar now displays the ULX SVN revision number! (Be sure to update your ULX to make sure it works properly)

And one last piece of good news for you-- SVN DOWNLOAD LINK IS WORKING AGAIN!!  ;D

So! Download via the now working SVN link: http://svn.github.com/SticklyMan/xgui.git
..or download it straight from github via this link: http://github.com/SticklyMan/xgui/zipball/master

Enjoy! Here's the short changelog:
Code: [Select]
11/20/2010
-----------------
*Changed: Infobar now shows the ULX SVN revision number!
=Fixed: XGUI errors when number cvars like ulx_logEcho were set to a string value.
=Fixed: The animation clip panel for the command restrictions was starting out as visible, so mouse input was ignored on half of the UTeam settings panel.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #443 on: November 24, 2010, 12:06:21 PM »
It seems not to be loading with the latest update.  Not sure why, I receive no errors.

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #444 on: November 25, 2010, 02:01:28 AM »
Very strange, seems to be working fine for me.
Is it not loading on the server, your client, or both?
Which gamemode are you running it on?
Do you see any loading messages on your server? (More specifically the ULX line that says loaded module xgui_server.lua)
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Offline Juice

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #445 on: November 25, 2010, 09:29:38 AM »
My modules don't load. What am I doing wrong?
« Last Edit: November 25, 2010, 11:23:40 AM by Juice »

Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #446 on: November 25, 2010, 04:44:00 PM »
My modules don't load. What am I doing wrong?
First problem, not really giving us much detail.
Be more specific. You can open the main window, but none of the tabs work?
Are you using the latest SVN of ULib and ULX downloaded from our servers (not your hosts, we've seen some host SVN issues lately with (I forget the company)).
Are you using the latest SVN of Xgui obtained from the github repository listed in the post?
Are you getting errors related to ULib/ULX/XGui during 1) start up of the server / player connecting to the server 2) client side while connecting to the server 3) When attempting to open Xgui from any menu.

Details, please. Your post is basically a 'it doesn't work' type post.
Thanks.
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Offline Juice

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #447 on: November 25, 2010, 05:32:11 PM »
My bad, i'll try to be more detailed now. So now that I updated modules load, as in all the tabs. Now it says xGui is not installed on the server when I try to run it. It runs in offline mode.

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #448 on: November 25, 2010, 05:33:32 PM »
Do you see any errors on your server-side console? Can you copy/paste the output of your server starting up here?
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Offline Juice

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #449 on: November 26, 2010, 08:12:19 AM »
///////////////////////////////////////
//  ULX GUI -- Made by Stickly Man!  //
///////////////////////////////////////
// Loading GUI Modules...            //
//   bans.lua                        //
//   commands.lua                    //
//   groups.lua                      //
//   maps.lua                        //
//   settings.lua                    //
// Loading Setting Modules...        //
//   server.lua                      //
//   sv_ulx.lua                      //
//   xgui.lua                        //
// Loading Gamemode Module(s)...     //
//   No module found!                //
// Modules Loaded!                   //
///////////////////////////////////////

Unknown command: _xgui
Unknown command: colour_r
Unknown command: colour_g
Unknown command: colour_b
Unknown command: colour_a