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Author Topic: AntiAFK and UTime  (Read 1767 times)

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Offline Brandon

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AntiAFK and UTime
« on: October 04, 2009, 01:46:08 PM »
I tried searching for info on this, nothing found.

I know AntiAFK's purpose. Is it possible to tell UTime to stop counting when a person goes afk?
Professionals have standards:
-Be polite.
-Be efficient.
-Have a plan to kill everyone you meet.
(yeah its off tf2 so what)

Offline JamminR

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Re: AntiAFK and UTime
« Reply #1 on: October 04, 2009, 03:30:26 PM »
Not without some major UTime code modification.
Not sure any of Team Ulysses has time or urge to do so.

Applying the same "has person moved" checks that AntiAFK uses could also be used in UTime.
If you know Lua, or wish to learn, studying both would be good practice.

90% of what I learn was through looking at how others did it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming