Author Topic: Uclip v1.20 -- A noclip alternative!  (Read 425341 times)

0 Members and 9 Guests are viewing this topic.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #150 on: October 03, 2009, 10:44:46 PM »
Additionally, Garry often breaks his own functions. It's one thing to upgrade/change a function so that it requires a mod's update (such as ULib's recent code changes, though we've attempted to use backwards compatibility when possible).
It's totally another where a function is totally broken, as is the case in several functions UClip uses of the Gmod Lua library.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Vakaris

  • Newbie
  • *
  • Posts: 31
  • Karma: 0
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #151 on: October 04, 2009, 02:05:43 AM »
Additionally, Garry often breaks his own functions. It's one thing to upgrade/change a function so that it requires a mod's update (such as ULib's recent code changes, though we've attempted to use backwards compatibility when possible).
It's totally another where a function is totally broken, as is the case in several functions UClip uses of the Gmod Lua library.

So basicly you'rew saying that garry fu*ked up and we won't get the new/fixed UClip anytime soon, right?

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #152 on: October 04, 2009, 09:14:36 AM »
So basicly you'rew saying that garry fu*ked up and we won't get the new/fixed UClip anytime soon, right?
What part of  our previous  posts have you  not understood?

Whether a mess up or a planned change, we've found no workarounds, and he's not been forthcoming if replacement functions are available. Two emails over 2 months. No reply.

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Vakaris

  • Newbie
  • *
  • Posts: 31
  • Karma: 0
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #153 on: October 04, 2009, 09:18:50 AM »
What part of  our previous  posts have you  not understood?

Whether a mess up or a planned change, we've found no workarounds, and he's not been forthcoming if replacement functions are available. Two emails over 2 months. No reply.

Let's see... I understood everything you said, even the part that...
Quote
There is no (dev time worthy) simple way to fix Garry's broken code.
So this means there is a way, but you just don't want to do it.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #154 on: October 04, 2009, 09:35:36 AM »
Let's see... I understood everything you said, even the part that...So this means there is a way, but you just don't want to do it.

I guess you answered your own question
Experiencing God's grace one day at a time.

Offline Vakaris

  • Newbie
  • *
  • Posts: 31
  • Karma: 0
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #155 on: October 04, 2009, 09:37:37 AM »
I guess you answered your own question

And this is where that question "Why??" appears.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #156 on: October 04, 2009, 11:02:09 AM »
When feasable in the past, we've written work-arounds for Garry's changed and or broken bits.
This time however, it's an actual broken change in his lua engine bindings.
We do not have time to rewrite the engine for him since it would require reverse engineering of his compiled source code.
Not only that, since Gmod uses and incorporates Valve source code, there are probably legality issues there.

Garry must fix this, or provide new working functions to do the same

« Last Edit: October 04, 2009, 11:04:42 AM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Vakaris

  • Newbie
  • *
  • Posts: 31
  • Karma: 0
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #157 on: October 04, 2009, 11:32:42 AM »
I see...

Offline Mastermind1996

  • Newbie
  • *
  • Posts: 28
  • Karma: -2
    • Gamers4Life Forum! A forum for the ultimate gamers!
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #158 on: October 10, 2009, 03:35:58 AM »
garry isnt going to fix it for you, as he mentiont earler on his blog:
"The makers of an addon are the people that are responsible by keeping it up to date to work with the latest version or update of Garry's Mod."
So i think the ball is in ur hands, go recode it and do a pleasure to many, many people.

Offline Vakaris

  • Newbie
  • *
  • Posts: 31
  • Karma: 0
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #159 on: October 10, 2009, 04:14:08 AM »
<censor> garry isnt going to fix it for you, as he mentiont earler on his blog:
"The makers of an addon are the people that are responsible by keeping it up to date to work with the latest version or update of Garry's Mod."
So i think the ball is in ur hands, go recode it and do a pleasure to many, many people.

Garry, go to ...

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #160 on: October 10, 2009, 08:16:39 AM »
Mastermind1996, Garry didn't write that.

As we've stated already, but you like to ignore, we normally work around his lua changes/breakages.
We've had to do this many times with our other projects.
Though an annoyance, we did it, and done it, often.

Key engine bindings that UClip used no longer work.
Not just lua bits that we can rework, but actual engine commands that feed data to the lua.

Since it seems most of the postings over the past 2-3 pages here have been regarding when will it be fixed, I'm locking this thread.

If the engine gets fixed, we can reopen it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #161 on: December 07, 2010, 09:58:53 PM »
Thanks to a brilliant workaround by Ryno-SauruS, Uclip is now working again. The latest version on svn (http://ulyssesmod.net/Uclip) is available NOW for your noclip-alternative pleasure. Please send your thanks to Ryno-SauruS!

Quote from: changelog
   * [FIX] Added a workaround for garry's broken movement system. This was added by Ryno-SauruS. Give him many thanks!
   * [REMOVE] Hacks for hooking into (now way outdated) prop protectors. CPPI is adequate for our purposes.

This will probably be released in .zip form tomorrow.
Experiencing God's grace one day at a time.

Offline RynO-SauruS

  • Jr. Member
  • **
  • Posts: 77
  • Karma: 17
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #162 on: December 08, 2010, 11:32:31 AM »
Hi all! To anyone that's having issues/annoyances involving when you un-noclip (such as being flung hard toward the ground), I have fixed this issue and sent the new code to Megiddo.
He will probably update the SVN with it when he gets time.


YouTube music player by RynO-SauruS

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #163 on: December 08, 2010, 06:01:20 PM »
Pushed the above. :)
Experiencing God's grace one day at a time.

Offline Aaron113

  • Hero Member
  • *****
  • Posts: 803
  • Karma: 102
Re: Uclip v1.13 -- A noclip alternernative!
« Reply #164 on: December 09, 2010, 01:28:32 PM »
Is this compatible with UPS?