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Author Topic: UPS - Ulysses Prop Share  (Read 377073 times)

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Offline nexbr

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Re: UPS - Ulysses Prop Share
« Reply #450 on: December 03, 2012, 12:26:16 PM »
You mean persist in the right click menu isn't being allowed through?

No is Make Persist is being allowed by other player on other players props.

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #451 on: December 03, 2012, 02:24:14 PM »
No is Make Persist is being allowed by other player on other players props.

Why is this a problem? Forgive my naïvety (time issues again), but my understanding is that persisting keeps the props through server restart. The closest other behavior to this would be the duplicator, which is also allowed on other people's props.
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Offline nexbr

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Re: UPS - Ulysses Prop Share
« Reply #452 on: December 03, 2012, 02:33:01 PM »
1. Make Persist should be admin only.
2. Other players can make my prop available even when i'm not on server, that if i have something i don't want share with anyone my stuff will be shared anyway when server restarts, like don't have a prop protection addon.

Please protect Make Persist!  :-\

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #453 on: December 03, 2012, 07:11:45 PM »
1. Make Persist should be admin only.
2. Other players can make my prop available even when i'm not on server, that if i have something i don't want share with anyone my stuff will be shared anyway when server restarts, like don't have a prop protection addon.

Please protect Make Persist!  :-\

1. This behavior is unchanged from plain gmod.
2. This is not a copyright addon, it's to stop people from messing with your props. Them copying your props doesn't count, in my opinion. This might be something we could make configurable in the future, but other GM13-related things take priority in the near future.
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Offline nexbr

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Re: UPS - Ulysses Prop Share
« Reply #454 on: December 04, 2012, 01:37:24 AM »
Well too bad  :-\  i'll make it myself then.  8)

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #455 on: December 04, 2012, 05:31:50 AM »
Well too bad  :-\  i'll make it myself then.  8)

All you have to do is remove "persist" from the whitelist in sh_defines.lua....
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Offline nexbr

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Re: UPS - Ulysses Prop Share
« Reply #456 on: December 04, 2012, 05:34:06 AM »
Thanks!  ;)

Offline hc_smrtka

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Re: UPS - Ulysses Prop Share
« Reply #457 on: December 12, 2012, 11:05:55 AM »
Admins cant use or remove etc. world props why? :D

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #458 on: December 12, 2012, 12:18:50 PM »
Admins cant use or remove etc. world props why? :D

Do you have it set to affect admins in the config?
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Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #459 on: December 19, 2012, 01:57:59 PM »
People who were having problems with players not being able to connect should no longer have this problem.
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Offline saintwubbles

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Re: UPS - Ulysses Prop Share
« Reply #460 on: December 23, 2012, 02:36:03 AM »
I'm still having players getting stuck using the version on github. Commenting out line 76 of \ups\lua\ups\modules\player_disable.lua allows players to connect but obviously it breaks functionality.

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #461 on: December 23, 2012, 05:00:52 AM »
I'm still having players getting stuck using the version on github. Commenting out line 76 of \ups\lua\ups\modules\player_disable.lua allows players to connect but obviously it breaks functionality.

The change that fixed this was inside ULib, so make sure you've got the latest of that too.
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Offline nexbr

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Re: UPS - Ulysses Prop Share
« Reply #462 on: December 26, 2012, 04:38:37 AM »
UPS are NOT saving ANY Settings.

Not Saving settings like Disable Options and are NOT saving Prop Protection Friends List.

Can you fix that?

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #463 on: January 27, 2013, 07:34:23 PM »
Updated:

Quote from: Changelog
v1.00 - *(01/27/13)*
   * [FIX] Fixes for garry breakages.
   * [FIX] UPS overloading the ULib queued function call queue.
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Offline nexbr

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Re: UPS - Ulysses Prop Share
« Reply #464 on: May 16, 2013, 06:35:04 AM »
There is anyway to allow wire Adv Link on World Props on the sh_defines.lua? or any other file?