ULX

Poll

Do You Like The New GUI Better?

Yes, Much Better!
71 (59.7%)
Yeah
22 (18.5%)
I Don't Care, I Use The Console
14 (11.8%)
No
4 (3.4%)
I Prefer The Old GUI
8 (6.7%)

Total Members Voted: 116

Author Topic: URestrict [Depreciated-author no longer supports]  (Read 483916 times)

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Offline Neon

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Re: URestrict
« Reply #675 on: August 25, 2010, 06:38:06 AM »
Nice,
But where do I put it cause I put lots of addons on my gmod and it didn't work in the end.
Thx

Offline Aaron113

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Re: URestrict
« Reply #676 on: August 25, 2010, 10:02:49 AM »
If your using the SVN of ULX and ULib, it broke in one of the updates.

Offline robdog121

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Re: URestrict
« Reply #677 on: August 28, 2010, 10:15:13 PM »
although i still love urestrict and its actuall abilities and functions, its ui and menu etc is not user friendly, hard to understand and there is alot more you can do but you have to use commands...

im using commands and editing the data files like adding restrictions.

so i suggest remake menu make it easy to use also add all functions and stuff to menu
make it easy to restrict props vehicles eg be able to right click the image (as admin) and restrict the prop or vehicle etc...

thankyou.

Offline Aaron113

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Re: URestrict
« Reply #678 on: August 30, 2010, 01:25:58 PM »
He is, or I thought, working on a new version.

Offline riki137

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Re: URestrict
« Reply #679 on: September 10, 2010, 04:05:50 AM »
This addon was making me problems i can't spawn effects so i disabled it. Can i ask how can i allow effects or if this bug was fixed?
Using SVN version

Offline TheDuck

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Re: URestrict
« Reply #680 on: September 18, 2010, 03:37:01 AM »
You say in OP we can give diff proplimit for diff groups.. How to do that?

Offline jay209015

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Re: URestrict
« Reply #681 on: September 18, 2010, 09:40:32 AM »
URestrict prop <group> <limit>
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline TheDuck

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Re: URestrict
« Reply #682 on: September 18, 2010, 01:01:41 PM »
thanks alot.

Offline Donald

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My URestrict Is Broken
« Reply #683 on: October 31, 2010, 11:41:50 AM »
Well First Off This Is A Fantastic Restriction Mod...
I thank You Jay For Making This Mod.
But There Is Only One Problem...... Its That Every time I Press "~" For Console And Type In The Following "URestrict" It Says This ---> unknown command 'urestrict'
And i have been working on it for atleast 12 hours figuring out the problem but i can never find out
|NOTE: I have ULib SVN|
So Please Help Me :'(

Offline Aaron113

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Re: URestrict
« Reply #684 on: November 01, 2010, 05:52:46 AM »
There was an update to ULib/ULX which broke it.  I could never figure it out myself either so I just created my own restriction mod.

Offline JamminR

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Re: URestrict
« Reply #685 on: November 01, 2010, 03:13:20 PM »
Broke all of it?
I wasn't aware.

Donald, what error are you getting in server console at server startup or when URestrict is typed in console.
Also, make sure you're typing URestrict and not urestrict (case sensitivity)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline DiscoBiscuit

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Re: URestrict
« Reply #686 on: November 26, 2010, 01:12:32 PM »
This works fine for me but it breaks the poopy out of unolimited.
« Last Edit: November 28, 2010, 09:44:45 PM by DiscoBiscuit »

Offline JamminR

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Re: URestrict
« Reply #687 on: November 26, 2010, 03:09:55 PM »
Disco, Jay uses code premise from UNoLimited within URestrict. They're not meant to co-exist.
You should be able to set URestrict settings for props the same way you would for UNoLimited, but using GUI too.
(I've not actually looked at URestict prop limits, but remember Jay asking how/why Meg and I did things the way we did for UNoLimited.)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Tommo1590

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Re: URestrict
« Reply #688 on: January 10, 2011, 10:03:30 AM »
Cool addon but does anyone know if there is something like this to control which group can spawn diffrent entities rather then just make the entity admin or admin and player???

Offline JamminR

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Re: URestrict
« Reply #689 on: January 10, 2011, 01:40:13 PM »
Tommo, search thread for word 'sent' found
http://forums.ulyssesmod.net/index.php/topic,3680.msg17913/topicseen.html#msg17913
Presume 'user' could be replaced with any group.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming