ULX

Author Topic: XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)  (Read 548802 times)

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Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #375 on: August 30, 2010, 03:32:52 PM »
Odd, but they'll probably get that fixed pretty quick.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #376 on: August 30, 2010, 05:04:15 PM »
Also, where did you get the skins?  I downloaded a few but they seemed not to work.

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #377 on: August 30, 2010, 06:27:29 PM »
Also, where did you get the skins?  I downloaded a few but they seemed not to work.

Can you link the ones that aren't working?
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Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #378 on: August 30, 2010, 06:35:47 PM »
I just download random ones via gmod.org-- I'm not real knowledgeable on the status of derma skins in gmod.
Did you put them in the right spot? I ended up sticking mine in the garrysmod/lua/skins/ folder.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #380 on: August 30, 2010, 07:28:11 PM »
I just download random ones via gmod.org-- I'm not real knowledgeable on the status of derma skins in gmod.
Did you put them in the right spot? I ended up sticking mine in the garrysmod/lua/skins/ folder.
I did end up getting them to work after reading that post a second time.  The Skins come in a derma folder and they don't tell you that you don't need to extract the derma folder.  Unless that derma folder was for a older version of gmod.


EDIT:  You also need to have it update the groups after removing a player from a group.
« Last Edit: August 30, 2010, 07:32:58 PM by Aaron113 »

Offline aolko

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #381 on: September 03, 2010, 09:28:51 AM »
how to setup this?

Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #382 on: September 03, 2010, 01:27:36 PM »
Place directly into addons.  If your using SVN it is a little bit different, you have to create a folder called XGUI then place in addons.

Offline aolko

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #383 on: September 04, 2010, 09:43:43 AM »
not working
writes error like tried to use nill etc.

Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #384 on: September 04, 2010, 12:32:38 PM »
Do you have the SVN revisions of ULX and ULib?

Offline Fleamonji

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #385 on: September 04, 2010, 02:27:02 PM »
I get the following errors when joining a server in the console.  I also have this annoying "loading" box stuck above the UI on the latest revision - "waiting for clientside processing".

Hook 'XGUIQueueThink' Failed: ulx\modules\cl\xgui_client.lua:435: attempt to call field 'isInHook' (a nil value)

When I click a dropdown:

Hook 'ULibQueueThink' Failed: ulib\shared\util.lua:180: attempt to call field 'isInHook' (a nil value)

ULX, ULib, XGUI latest revisions.

EDIT:  Also won't load any bans up.  This is a fresh server.
« Last Edit: September 04, 2010, 04:39:00 PM by Fleamonji »

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #386 on: September 05, 2010, 06:40:02 PM »
I get the following errors when joining a server in the console.  I also have this annoying "loading" box stuck above the UI on the latest revision - "waiting for clientside processing".

Hook 'XGUIQueueThink' Failed: ulx\modules\cl\xgui_client.lua:435: attempt to call field 'isInHook' (a nil value)

When I click a dropdown:

Hook 'ULibQueueThink' Failed: ulib\shared\util.lua:180: attempt to call field 'isInHook' (a nil value)

ULX, ULib, XGUI latest revisions.

EDIT:  Also won't load any bans up.  This is a fresh server.

What other mods are you running? Sounds like either ULib isn't the SVN version on your server or you have a conflicting addon.
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Offline riki137

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #387 on: September 06, 2010, 03:37:12 PM »
Does this replace UTeam? Because i had problems (diferrent colors) in svn chat command reporting. Removed UTeam.txt and now works everything fine. So does it replace uteam?

Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #388 on: September 06, 2010, 03:50:11 PM »
riki, no (and yes). ULib now incorporates UTeam into it. XGUI just modifies ULib (and ulx) settings.
See the SVN stuff forum area where Megiddo made the post regarding incorporating UTeam.
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Offline Fleamonji

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #389 on: September 06, 2010, 05:04:33 PM »
Running ASSMod, Wire, PHX3, and some STools like Stacker and Unbreakable.