Author Topic: XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)  (Read 548900 times)

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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #285 on: June 29, 2010, 04:39:55 PM »
My votemap still seems to be not allowing maps.  I allow them then after a server restart or a map change the list goes blank and I have to add them again.

Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #286 on: July 01, 2010, 01:43:20 PM »
I'm not sure but I think XGUI did this to my cfg.
Code: [Select]
ulx rslots 3
ulx rslots 3
ulx rslots 3 ; When this is 0, sv_visiblemaxplayers will be set to maxplayers - slots_currently_reserved
It changed all them to ulx rslots.

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #287 on: July 01, 2010, 02:02:15 PM »
Aaron, you seem to be having lots of issues with config files that I haven't seen.. :-\

If you have a spare moment on your server, you should backup your garrysmod/data/ulx and garrysmod/data/ULib folders, then delete the originals (and make sure the addons/ulx/data/ulx and addons/ulib/data/ulib folders have NOT been modified from the SVN versions).

With XGUI, we're trying to make it as easy as possible to edit configurations without having to manually edit files-- because tiny errors with manual edits can cause a whole slew of random problems that can be hard to solve.

Try the above and recreate your configs as much as you can in the game itself, and let me know how that turns out.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #288 on: July 02, 2010, 03:34:33 PM »
I will try that now and get back to you soon.

Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #289 on: July 02, 2010, 04:14:36 PM »
The same exact thing happens as before.  Allowed votemap list doesn't save.  The cfg's reserved slots commands all change to ulx rslots.


EDIT:  console.log got this is if it has anything todo with it....
Code: [Select]
DLL_MessageEnd:  Refusing to send user message TextMsg of 256 bytes to client, user message size limit is 255 bytes

EDIT: Also, I was thinking you should make some sort of a notification when you change a setting.  I change a setting and it feels like, did it just take place or what?
(Or a apply changes button)
« Last Edit: July 03, 2010, 10:43:04 PM by Aaron113 »

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #290 on: July 04, 2010, 03:48:42 PM »
EDIT: Also, I was thinking you should make some sort of a notification when you change a setting.  I change a setting and it feels like, did it just take place or what?
(Or a apply changes button)

Why a notification? If whoever made the cvar made it notify, it will. Otherwise, you already know that XGUI changes the values, so why spam a confirmation for each?
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Offline lavacano201014

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #291 on: July 04, 2010, 08:49:53 PM »
Why a notification? If whoever made the cvar made it notify, it will. Otherwise, you already know that XGUI changes the values, so why spam a confirmation for each?

Some people just need the reassurance. :-P

I would say "make it a convar" (dev's choice on default, just seems like a personal preference type thing to me), but that's my answer to any feature request someone debates over.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #292 on: July 04, 2010, 09:01:07 PM »
I like to know when something changed, else I stand there confused as to whether or not the command worked.

Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #293 on: July 04, 2010, 09:31:05 PM »
I was under the presumption that any server convar change gets notification to player chat area by the server.
Thought that was a system thing, not even reliant on ULib/ULX code.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #294 on: July 04, 2010, 09:32:37 PM »
I'm talking about the votemap or things like reserved slot commands.

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #295 on: July 05, 2010, 05:09:24 AM »
I was under the presumption that any server convar change gets notification to player chat area by the server.
Thought that was a system thing, not even reliant on ULib/ULX code.

The cvar does that only if it was created with the "notify" flag, JamminR. That flag's available from lua, so authors can make it notify if they want. Most source stuff has the notify flag (sv_cheats, etc).

Edit: I gotta stop making posts from my iPhone. I come back and even I don't understand what I was trying to say.
« Last Edit: July 05, 2010, 11:03:30 AM by Megiddo »
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #296 on: July 07, 2010, 03:19:13 PM »
I at least want the votemap fixed.  I am not sure but I think XGUI overwrites the votemap.txt every time with a full list of maps and also sets the votemapmode to 1.

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #297 on: July 12, 2010, 04:42:41 PM »
I'm going to mention that the SVN URL for XGUI is http://svn.github.com/SticklyMan/xgui.git
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Offline pbgben

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #298 on: July 15, 2010, 12:23:36 AM »
ERROR PLEASE HELP!!!!!!!!!



ulx/modules/cl/xgui_client.lua:226: attempt to index field 'base' (a nil value) - this shows when i try to run xgui in the console


ulx\modules/xgui_server.lua:31: attempt to call field 'clientRPC' (a nil value)  - this is what i get when i try to run it in chat

i really want some help with this as it looks really good and i am new to garrys mod and i dont know how to get this working please may someone help me

if someone could answer and a guide of how to install this thank you
please relpy

pbgben

Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #299 on: July 15, 2010, 07:50:56 AM »
ERROR PLEASE HELP!!!!!!!!!



ulx/modules/cl/xgui_client.lua:226: attempt to index field 'base' (a nil value) - this shows when i try to run xgui in the console


ulx\modules/xgui_server.lua:31: attempt to call field 'clientRPC' (a nil value)  - this is what i get when i try to run it in chat

i really want some help with this as it looks really good and i am new to garrys mod and i dont know how to get this working please may someone help me

if someone could answer and a guide of how to install this thank you
please relpy

pbgben

Why did you post here AND email me? If you really wanted an answer that fast you should have searched the forum and found the answer in a few seconds. :P
Experiencing God's grace one day at a time.