Author Topic: Problems with ULX  (Read 11184 times)

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Offline dracotonisamond

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Re: Problems with ULX
« Reply #15 on: May 05, 2010, 07:21:36 PM »
this is the only ban in my file

Code: [Select]
"STEAM_REDACTED"
{
"time" 1272942245
"unban" 1272945845
"admin" "[?o³³]SPiRALFACToR(STEAM_REDACTED)"
"name" ")FAP( *SHANKS*"
"reason" "` \"boo hoo cry some more\""
}
removed steamid's
although my reason was inputted as "boo hoo cry some more" last night.

Offline Stickly Man!

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Re: Problems with ULX
« Reply #16 on: May 05, 2010, 07:37:58 PM »
That would be your problem.. remove both \" from your reason so it looks like this:
Code: [Select]
"reason"   "boo hoo cry some more"
May I ask how you banned this user? Was it in chat with '!ban'? or was it in the console using 'ulx ban' or 'ulx banid'?
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Offline dracotonisamond

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Re: Problems with ULX
« Reply #17 on: May 05, 2010, 08:55:23 PM »
ulx ban i beilieve. 

Offline eordidotmigg

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Re: Problems with ULX
« Reply #18 on: May 06, 2010, 08:53:07 AM »
Since the update my ulx_logs have not been written.

I've tried the release and svn.

Is that another result of the update? Or should I be looking elsewhere for a reason?

Offline Aaron113

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Re: Problems with ULX
« Reply #19 on: May 06, 2010, 01:39:15 PM »
Since the update my ulx_logs have not been written.

I've tried the release and svn.

Is that another result of the update? Or should I be looking elsewhere for a reason?

I just noticed yesterday that my logs are to not working.

Offline Aaron113

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Re: Problems with ULX
« Reply #20 on: May 07, 2010, 05:50:08 PM »
Are you guys getting anywhere with this?  I can't even have votemaps or even check my logs.  It is getting annoying that everything is broke.

My banlist is fix but I'm still having problems with votemaps, logs, adverts, gimps, and my 'ulx menu' doesn't work still.

Offline JamminR

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Re: Problems with ULX
« Reply #21 on: May 07, 2010, 07:11:42 PM »
Aaron, Meg's been in finals all this week. Stick's a gui man, and I've been busy with family responsibilities.
There are other team members that I'm not aware of thier projects right now, but know that ULib is a hobby, not a career.
So, no, not yet.
We're aware.
It's SVN...give us time.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: Problems with ULX
« Reply #22 on: May 07, 2010, 07:24:31 PM »
I'm home now JamminR, just without internet (spent four hours talking with comcast... but still no internet)

Aaron, is anyone else having the same problems?
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Offline JamminR

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Re: Problems with ULX
« Reply #23 on: May 07, 2010, 08:50:34 PM »
I've seen several, including Stickly I think, report the logs issue.
menu's hit or miss. Not seen a pattern.
I'm currently not on my dev box. More story behind that later in off topic maybe.
(It's not bad like an hd crash or anything...just geeky goodness obsession)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

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Re: Problems with ULX
« Reply #24 on: May 07, 2010, 09:00:55 PM »
I'm home now JamminR, just without internet (spent four hours talking with comcast... but still no internet)

Aaron, is anyone else having the same problems?
I'm not sure if everyone is, but I did join a server that had ULX and ULiB SVN and the owner said he was also having problems with the menu not working.


Aaron, Meg's been in finals all this week. Stick's a gui man, and I've been busy with family responsibilities.
There are other team members that I'm not aware of thier projects right now, but know that ULib is a hobby, not a career.
So, no, not yet.
We're aware.
It's SVN...give us time.

I understand just you guys usually are so quick :P


EDIT:  I just joined a different server from the one above and theirs seems to be working fine.(Not sure if it was SVN)
EDIT:  He says he tweaked ULX and ULiB.
« Last Edit: May 08, 2010, 08:29:02 AM by Aaron113 »

Offline DiscoBiscuit

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Re: Problems with ULX
« Reply #25 on: May 09, 2010, 06:45:19 PM »
Since the update my ulx_logs have not been written.

I've tried the release and svn.

Is that another result of the update? Or should I be looking elsewhere for a reason?

Yay I'm not going crazy

Offline JamminR

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Re: Problems with ULX
« Reply #26 on: May 09, 2010, 06:57:41 PM »
See if you can get an error for us.
Shut down server.
Remove (I recommend backup/move to another non gmod location) your gmod/data/ulx_logs folder.
Restart server.
Watch server console for start up errors involving either ULib or ULX.
Watch server console for errors when player joins/spawns/leaves/any other item that would normally cause log entry.

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

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Re: Problems with ULX
« Reply #27 on: May 10, 2010, 02:38:58 PM »
Ok this is without updating ULX ULiB or removing data folders.
Code: [Select]
-
-
<SNIPPED --- UNNEEDED>
-
-
Lua initialized (Lua 5.1)
======== Installing Table (De)Serialiser Module | ver: 1.4 ========
==========================================================
Simple Prop Protection Version 1.51 by Spacetech has loaded
==========================================================
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  shared/hook.lua          //
//  server/gamemode_hooks.lua//
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: AutoPromote.lua  //
//  MODULE: slots.lua        //
//  MODULE: votemap.lua      //
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: URestrict.lua
///////////////////////////////
//         URestrict         //
///////////////////////////////
//Loading...                 //
//  MODULE: init.lua         //
//  MODULE: canTool.lua      //
//  MODULE: give.lua         //
//  MODULE: giveSwep.lua     //
//  MODULE: pickup.lua       //
//  MODULE: props.lua        //
//  MODULE: spawn.lua        //
//Done!                      //
///////////////////////////////
[ULIB] Loading SERVER module: ASpam.lua
[ULIB] Loading CLIENT module: cl_ASpaminit.lua
[ULIB] Loading CLIENT module: URestrict_cl.lua
[ULIB] Loading CLIENT module: ur_gui.lua
includes/extensions/string.lua:33: bad argument #1 to 'find' (string expected, got nil)
======== Beam NetVars Lib v0.71 Installed ========
EGP Lib Loading:
EGP v2 Beta Installed & Loading
Adding USM Layouts:
EGP Lib Loaded!
ERROR! Module 'zlib_b64' not found!
==== Advanced Duplicator v.1.72 shared module installed! ====
Added EntCheckHook: AdvDupe_NoItems
Added EntCheckHook: AdvDupe_DisallowedClasses
Added EntCheckHook: AdvDupe_ModelCheck
==== Advanced Duplicator v.1.85 server module installed! ====
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
Loading Wire Tools
entities\mario_sent_atomic_bomb/shared.lua:6: unfinished string near '"RayFanMan(RayFan9876)'
-- Error PARSING CLIENTSIDE file -------------------------
- File: entities\mario_sent_atomic_bomb/shared.lua
----------------------------------------------------------
entities\mario_sent_atomic_bomb\shared.lua:6: unfinished string near '"RayFanMan(RayFan9876)'
-
-
-
-<SNIPPED>
-
-
-
Couldn't register Scripted Entity mario_sent_atomic_bomb - the Type field is empty!
Skipping E2 extension 'propcore'.
adding materials/waterizer/shader.vmt
ERROR: Hook 'ULXDoCfg' Failed: ulx\modules/sh/util.lua:214: attempt to index a nil value
Removing Hook 'ULXDoCfg'
Executing dedicated server config file
Cannot change maxplayers while the server is running
Adding master server -------------------------------
Adding master server -------------------------------
Connection to Steam servers successful.
   VAC secure mode is activated.
Client "[EN] Aaron113 {USGd1}" connected (--------------------------------).
Writing cfg/banned_user.cfg.
game.ConsoleCommand blocked!
=================================================
Simple Prop Protection: 48 props belong to world
=================================================
Player [1][[EN] Aaron113 {USGd1}] authed
repopulating clients
ERROR: Hook 'ULXInitPlayer' Failed: includes/extensions/string.lua:33: bad argument #1 to 'find' (string expected, got nil)
Removing Hook 'ULXInitPlayer'
ERROR: Hook 'ULXWelcome' Failed: includes/extensions/string.lua:33: bad argument #1 to 'find' (string expected, got nil)
Removing Hook 'ULXWelcome'
populating client Player [1][[EN] Aaron113 {USGd1}]
Writing cfg/banned_user.cfg.
[EN] Aaron113 {USGd1} ragdolled themself
[EN] Aaron113 {USGd1} unragdolled themself
[EN] Aaron113 {USGd1} jailed themself for 30 seconds
[EN] Aaron113 {USGd1} unjailed themself
repopulating clients
Dropped [EN] Aaron113 {USGd1} from server (Disconnect by user.)
Pay attention to these last few lines, they should show the reason.



EDIT:  I forgot to try the votemap and gimp, but hopefully I tried enough for you to figure out.

UPDATE:  I just removed ULX and ULiB and re-SVNed it, but kept data files (not ones in ULX folder), and it seems to be fixed.

UPDATE:  I just added the files back and it all seems to be working after I SVNed it, even the logs are back.
EDIT:  You can't look at list of maps anymore like you used to be able to.  I also cannot gimp, have adverts, and the downloads.  I'll try re-creating them.

« Last Edit: May 10, 2010, 03:16:20 PM by Aaron113 »

Offline JamminR

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Re: Problems with ULX
« Reply #28 on: May 10, 2010, 03:15:58 PM »
Sounds like a file permission and or corruption issue.
DoCfg was breaking, and it's the part that reads all of the configs, bans, etc.
Since a few other people are reporting that logs are broken, it's possible the Gmod update changed permissions some how in a bad way.
That's just a theory anyway.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

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Re: Problems with ULX
« Reply #29 on: May 10, 2010, 03:30:48 PM »
Yea, I just re-created the adverts and all and they seem to be working fine now.