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Player Title II - Name and Title Display
lavacano201014:
--- Quote from: JamminR on July 04, 2010, 10:23:23 AM ---It can be done.
Gamemode.HUDDrawTargetID
Lavacano would just need to add the feature/function.
--- End quote ---
...but I like the default! D-:
Wait. What I can do is turn them off until a certain distance (like when the names are fairly fuzzed out, even when visible), then turn them on. Maybe work the titles in there as well...heck, maybe I'll even make a clientside convar for the whole thing!
JamminR:
I say method to turn on or off.
That way, you and those who like them on can leave them on.
Those who don't can turn them off. :)
lavacano201014:
Here's what I was thinking with the convars (all clientside):
(Player Title: Target ID) plti_tgtid <0|1|2> (default 1):
- 0 = Turn off target IDs completely.
- 1 = Disable target IDs until a certain distance (defined in plti_iddist, explained later)
- 2 = Leave target IDs on, no matter the distance.
(Player Title: ID Distance) plti_iddist (default undetermined):
- If the target you're looking at is closer to you than the value entered in this convar, disable the target ID. Else, let it come up.
- The default is currently undetermined, numberwise, but I will figure out what number to use with an E2 and an unsuspecting player (probably my server's SourceTV bot)
Buggzie:
Pictures please.
lavacano201014:
--- Quote from: Buggzie on July 09, 2010, 08:05:14 AM ---Pictures please.
--- End quote ---
Working on it. Done! (And yes, the name of the guy who executed the command is colored by his team color)
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