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Author Topic: URS BETA - A Highly Customizeable Restriction System (or will be)  (Read 561029 times)

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Offline Megiddo

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #15 on: May 13, 2011, 04:55:31 PM »
I swear I've tried that before and it didn't update.  Anyway, I'll try it out later and get back to you.

Just remember that you have to work with the table that already exists, not a new one or one coming from some other place.
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #16 on: May 13, 2011, 07:27:29 PM »
Revision 5 Changes:
Code: [Select]
- ulx_echours updates every command again
- Added an exclude list after specifying everyone(*) as a target - for restrictions ONLY (Ex. "ulx restrict tool duplicator *,superadmin,admin" [Everyone except superadmins and admins are restricted from the duplicator])
- Added an all option to ulx print
- Some Optimization with commands and un-needed things

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #17 on: May 21, 2011, 04:10:49 PM »
Although it is not finished, here is a sneak peak at the menu...


EDIT:  I will update this post with updated screenshots of the menu.
« Last Edit: May 21, 2011, 04:14:49 PM by Aaron113 »

Offline Stickly Man!

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #18 on: May 21, 2011, 04:23:49 PM »
:D It's looking good! Nice to see it in XGUI too  ;)
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #19 on: May 22, 2011, 08:58:16 AM »
Revision 6:
Code: [Select]
- Fixed a small mistake in ulx print for limits
- Commands now use repeat_min, no more commas!
- Added a complete list for loadoutadd (weapons)
- Fixed unrestrict from skipping groups, previously missed

Offline krooks

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #20 on: May 23, 2011, 06:41:12 PM »
Finally installed, works great, its AWESOME you can restrict entities, that was like unheard of before!
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #21 on: May 25, 2011, 04:21:42 PM »
I now have a completely functional Remove button, which took longer then I thought it would.  ;D

PS:  This is not currently in the SVN.  Unless you guys really want to test it, it won't be until finished.

Todo:

  • Remove all (not sure how to go at this, maybe DMenu or alt button)
  • Add Button
  • Search function (could come in handy with the way this is being made)
  • Fix up the layout and make it look decent
  • All the Data sending and updating


« Last Edit: May 26, 2011, 04:24:41 PM by Aaron113 »

Offline jay209015

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #22 on: May 26, 2011, 06:29:43 AM »
Very nice Aaron!
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Offline krooks

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #23 on: May 26, 2011, 09:53:50 AM »
looking goooood!  8)
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Offline krooks

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #24 on: May 26, 2011, 09:50:25 PM »
I just came up with a request / idea  ;D
Would it be possible to add the wildcard '*'?

So that we can have "minge" groups that arn't able to spawn *any* vehicles/props/whatever you chose, just by selecting the category, then using '*'.

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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #25 on: May 27, 2011, 05:14:01 AM »
I think I could whip something up like that.  I'll try to get it out in the next revision as I found a couple more bugs that were discovered but never fixed (forgotten).

EDIT:  I'm going to make a todo list.

EDIT2Here it is!
« Last Edit: May 27, 2011, 06:06:50 AM by Aaron113 »

Offline krooks

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #26 on: May 27, 2011, 10:19:10 AM »
Sweee it made the todo  ;D
You're seriously filling a long needed need with this, can't thank you enough lol
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #27 on: May 28, 2011, 11:25:52 AM »
Revision 7:
Code: [Select]
- Removed some debug
- Fixed loadoutremove and unrestrict skipping
- Added some stuff for future update (wildcard "*")

Lets hope all went well and I didn't screw up anything.  :P

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #28 on: May 29, 2011, 10:12:42 PM »
Revision 8:
Code: [Select]
= Added Wildcard "*" -- You can restrict groups from everything!
 = Fixed an issue that may cause other things such as Prop Protectors to fail
 = Removed xgui.sendDataTable() from commands -- This is for the GUI
 = Removed DebugPrint() -- No longer needed

You use the wildcard by typing something like:  ulx restrict all tool superadmin admin.  It seems a little messy to me, but that is why rewriting all commands is on my Todo. :D

EDIT:  Crap... It's midnight and I forgot I have to get up semi-early tomorrow.  :(
« Last Edit: May 29, 2011, 10:17:24 PM by Aaron113 »

Offline krooks

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #29 on: May 29, 2011, 10:58:43 PM »
Awesome!
& I hope your not late  ;D
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