Author Topic: TTT/GMod Beta - ULX hang  (Read 10235 times)

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Offline pa1n

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TTT/GMod Beta - ULX hang
« on: October 20, 2012, 11:13:48 PM »
Everything works perfect only one issue. While playing TTT in gmod 13 it hangs after the last match and the map will not change.
« Last Edit: October 21, 2012, 12:22:38 PM by JamminR »

Offline gaz492

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Re:TTT/GMod Beta - ULX hang
« Reply #1 on: October 21, 2012, 03:26:30 AM »
Im not having that issue and i run a TTT server, i think it might be a bug with your TTT
« Last Edit: October 21, 2012, 12:23:05 PM by JamminR »

Offline pa1n

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Re:TTT/GMod Beta - ULX hang
« Reply #2 on: October 21, 2012, 08:24:05 AM »
Im not having that issue and i run a TTT server, i think it might be a bug with your TTT

I run 2 servers and it does the same thing on both. I'm running on a windows box.

« Last Edit: October 21, 2012, 12:23:21 PM by JamminR »

Offline JamminR

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Re: TTT/GMod Beta - ULX hang
« Reply #3 on: October 21, 2012, 12:27:25 PM »
I split this topic off from the GMod beta / ULib update topic
1) One person has it, one person doesn't, USUALLY means someone is running old code or conflicting addon.
2) For starters, for any new Gmod update, major or otherwise, we only attempt to 100% fully support sandbox.
Once we get Sandbox 100% supported/working, then, and only then, may we consider supporting other popular game modes.

We don't do #2 NOT because we don't like gamemodes, we do #2 because gamemode authors time and time again have re-written standard Gmod functions, or overridden them, that cause ULib/ULX to act in ways difficult to troubleshoot. Besides that, several incorporate their own admin functions, that often conflict on their own right.

I run 2 servers and it does the same thing on both. I'm running on a windows box.
That doesn't mean your running the exact same latest updated versions of all required files (TTT/GM13/ULib), or, may be running a conflicting addon that gaz492 isn't.

Most likely not a ULib issue.
« Last Edit: October 21, 2012, 12:32:49 PM by JamminR »
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Offline pa1n

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Re: TTT/GMod Beta - ULX hang
« Reply #4 on: October 21, 2012, 05:43:14 PM »
Well the issue only happens when I edit groups. If I take any command or add a new rank it does this. If I do not mess with the ranks it runs perfect and adding new ranks does not work through the xgui so I think this is the cause of the issue.

I do have the latest svn of ulx and no plugins are added to my server at all. I still think it has something to do with groups as the previous update I could edit groups and this never happened.

Offline faceguydb

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Re: TTT/GMod Beta - ULX hang
« Reply #5 on: October 25, 2012, 10:28:07 PM »
My issue is similar. When ulx and ulib are installed the round end never triggers. All of one team will be left alive and nothing happens.

Offline faceguydb

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Re: TTT/GMod Beta - ULX hang
« Reply #6 on: October 25, 2012, 11:55:40 PM »
I tried it with only ulib installed and got the same issue.

Offline pa1n

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Re: TTT/GMod Beta - ULX hang
« Reply #7 on: October 26, 2012, 03:56:51 AM »
Same issues on this thread http://facepunch.com/showthread.php?t=1220600  .. I want to use this admin mod over others but its not possible with the round end issue. I'm running on windows dedicated.

Offline Megiddo

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Re: TTT/GMod Beta - ULX hang
« Reply #8 on: October 26, 2012, 08:10:15 AM »
Hopefully I'll get some time tomorrow morning to look into this.
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Offline faceguydb

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Re: TTT/GMod Beta - ULX hang
« Reply #9 on: October 26, 2012, 02:55:59 PM »
I am sure you are much more aware of where to start then me but the issue happens when ulib is installed with out ulx. I noticed ulib changes hooks and that might cause the hook for the end of the round to fail. Just a observation.

Offline Megiddo

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Re: TTT/GMod Beta - ULX hang
« Reply #10 on: October 27, 2012, 08:29:28 AM »
Unable to duplicate. I looked through the TTT code for round ends and saw nothing that should conflict. If you have this problem please contact me on Steam and we'll try to work out what could be going on.
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Offline ryeezy

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Re: TTT/GMod Beta - ULX hang
« Reply #11 on: October 27, 2012, 01:19:25 PM »
This may seem irrelevant to the TTT round glitch but I noticed on our dedicated server that as soon we we added a user to a group or made a new usergroup the rounds in TTT would break.

Offline faceguydb

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Re: TTT/GMod Beta - ULX hang
« Reply #12 on: October 27, 2012, 01:34:08 PM »
I could not replicate this on my listen machine after copying all of the ulx data and addons. It seems for some reason the issue only affects dedicated servers.

Offline Megiddo

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Re: TTT/GMod Beta - ULX hang
« Reply #13 on: October 27, 2012, 02:11:20 PM »
I could not replicate this on my listen machine after copying all of the ulx data and addons. It seems for some reason the issue only affects dedicated servers.

I'm running a dedicated and not getting the problem.
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Offline pa1n

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Re: TTT/GMod Beta - ULX hang
« Reply #14 on: October 27, 2012, 03:49:14 PM »
Found the cause of the issue.

This is why the server hangs at the end of the round?

ERROR: Hook 'ULXCheckFireDeath' Failed: .../terrortown/entities/weapons/weapon_ttt_jihad/shared.lua:102: attempt to call method 'AddFrags' (a nil value)
Removing Hook 'ULXCheckFireDeath'
« Last Edit: October 27, 2012, 09:50:57 PM by pa1n »