ULX

Author Topic: ULX kick/ban reason, fix suggestion.  (Read 3303 times)

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Offline LuaTenshi

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ULX kick/ban reason, fix suggestion.
« on: January 02, 2013, 01:32:52 PM »
Some people may have been complaining about how the kick/ban reason shows the admins name or how it cuts off most of the time. A quick fix would be to let people edit how the reason displays for example.

ulx kickformat "(%user%) %reason%"

You also have the option of displaying a custom gui element to the person who has been kicked, please look in to this because I would like my players to know why they are being kicked/banned.
« Last Edit: January 02, 2013, 01:53:57 PM by HeLLFox_15 »
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Offline JamminR

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Re: ULX kick/ban reason, fix suggestion.
« Reply #1 on: January 02, 2013, 06:20:22 PM »
I'm pretty sure Lua stops (including gui elements) when disconnected from a server. There'd be no way to see it I don't think.
(Unless something changed in GM13, but, wow, why would even Garry add that functionality. Server lua after a d/c *shiver*)
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Offline LuaTenshi

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Re: ULX kick/ban reason, fix suggestion.
« Reply #2 on: January 02, 2013, 08:11:20 PM »
I'm pretty sure Lua stops (including gui elements) when disconnected from a server. There'd be no way to see it I don't think.
(Unless something changed in GM13, but, wow, why would even Garry add that functionality. Server lua after a d/c *shiver*)

True, but I still wish there was a way I could have my users know why they where kicked/banned. I guess instead of a GUI thing you could just have some thing printed in their console before they actually get kicked/banned, because then they would see the reason in their own console.
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Offline JamminR

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Re: ULX kick/ban reason, fix suggestion.
« Reply #3 on: January 03, 2013, 05:01:37 PM »
Been a long time since I've kicked myself, or banned myself, but I could have sworn a message does get printed in console.
But I admit I could be wrong, and even if it does, they most likely never look...they just go try to join again, because usually, they got kicked/banned for causing trouble in the first place.
If no message IS printed to console, yes, I agree, good idea.
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Offline Megiddo

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Re: ULX kick/ban reason, fix suggestion.
« Reply #4 on: January 03, 2013, 05:55:28 PM »
The only thing that gets cut off is the source engine echo to the other connected players. If ULX echoes are enabled, they see the full reason. I'm not going to do anything about this. :)
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