Yeah I put it at the very end
It works just fine too just randomly spits out that = sign lua error notifications. It isn't too big of a deal just obnoxious haha
I had to delete some of the code to make it fit in the post
a--[=[-------------------------------------------------------------------------------------------
? Trouble in Terrorist Town Commands ?
? By: Skillz and Bender180 ?
? ????????????????????????????????? ?
? ? ??? ??? ?? ??? ??? ?? ??? ??? ? ?
? ??? ? ? ?????? ? ? ?????? ? ? ??? ?
???????????????????????????????????? ?????????? ?????????? ?????????????????????????????????????
???????????????????????????????????? ?????????? ?????????? ?????????????????????????????????????
????????????????????????????????????????????????????????????????????????????????????????????????
? All code included is completely original or extracted ?
? from the base ttt files that are provided with the ttt gamemode. ?
? ?
---------------------------------------------------------------------------------------------]=]
local CATEGORY_NAME = "TTT Admin"
local gamemode_error = "The current gamemode is not trouble in terrorest town"
--[Ulx Completes]------------------------------------------------------------------------------
ulx.target_role = {}
function updateRoles()
table.Empty( ulx.target_role )
table.insert(ulx.target_role,"traitor")
table.insert(ulx.target_role,"detective")
table.insert(ulx.target_role,"innocent")
end
hook.Add( ULib.HOOK_UCLCHANGED, "ULXRoleNamesUpdate", updateRoles )
updateRoles()
--[End]----------------------------------------------------------------------------------------
--[Global Helper Functions][Used by more than one command.]------------------------------------
--[[send_messages][Sends messages to player(s)]
@param {[PlayerObject]} v [The player(s) to send the message to.]
@param {[String]} message [The message that will be sent.]
--]]
function send_messages(v, message)
if type(v) == "Players" then
v:ChatPrint(message)
elseif type(v) == "table" then
for i=1, #v do
v[i]:ChatPrint(message)
end
end
end
--[[corpse_find][Finds the corpse of a given player.]
@param {[PlayerObject]} v [The player that to find the corpse for.]
--]]
function corpse_find(v)
for _, ent in pairs( ents.FindByClass( "prop_ragdoll" )) do
if ent.uqid == v:UniqueID() and IsValid(ent) then
return ent or false
end
end
end
--[[corpse_remove][removes the corpse given.]
@param {[Ragdoll]} corpse [The corpse to be removed.]
--]]
function corpse_remove(corpse)
CORPSE.SetFound(corpse, false)
if string.find(corpse:GetModel(), "zm_", 6, true) then
corpse:Remove()
elseif corpse.player_ragdoll then
corpse:Remove()
end
end
--[[corpse_identify][identifies the given corpse.]
@param {[Ragdoll]} corpse [The corpse to be identified.]
--]]
function corpse_identify(corpse)
if corpse then
local ply = player.GetByUniqueID(corpse.uqid)
ply:SetNWBool("body_found", true)
CORPSE.SetFound(corpse, true)
end
end
--[End]----------------------------------------------------------------------------------------
--[Force role]---------------------------------------------------------------------------------
--[[ulx.force][Forces <target(s)> to become a specified role.]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_plys [The player(s) who will have the effects of the command applied to them.]
@param {[Number]} target_role [The role that target player(s) will have there role set to.]
@param {[Boolean]} should_silent [Hidden, determines weather the output will be silent or not.]
--]]
function ulx.slaynr( calling_ply, target_ply, num_slay, should_slaynr )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
local affected_plys = {}
local slays_left = tonumber(target_ply:GetPData("slaynr_slays")) or 0
local current_slay
local new_slay
if ulx.getExclusive( target_ply, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( target_ply, calling_ply ), true )
elseif num_slay < 0 then
ULib.tsayError( calling_ply, "Invalid integer:\"" .. num_slay .. "\" specified.", true )
else
current_slay = tonumber(target_ply:GetPData("slaynr_slays")) or 0
if not should_slaynr then
new_slay = current_slay + num_slay
else
new_slay = current_slay - num_slay
end
--local slay_reason = reason
--if slay_reason == "reason" then
-- slay_reason = false
--end
if new_slay > 0 then
target_ply:SetPData("slaynr_slays", new_slay)
--target_ply:SetPData("slaynr_reason", slay_reason)
else
target_ply:RemovePData("slaynr_slays")
--target_ply:RemovePData("slaynr_reason")
end
local slays_left = tonumber(target_ply:GetPData("slaynr_slays")) or 0
local slays_removed = ( current_slay - slays_left ) or 0
if slays_removed==0 then
chat_message = ("#T will not be slain next round.")
elseif slays_removed > 0 then
chat_message = ("#A removed ".. slays_removed .." round(s) of slaying from #T.")
elseif slays_left == 1 then
chat_message = ("#A will slay #T next round.")
elseif slays_left > 1 then
chat_message = ("#A will slay #T for the next ".. tostring(slays_left) .." rounds.")
end
ulx.fancyLogAdmin( calling_ply, chat_message, target_ply, reason )
end
end
end
local slaynr = ulx.command( CATEGORY_NAME, "ulx slaynr", ulx.slaynr, "!slaynr" )
slaynr:addParam{ type=ULib.cmds.PlayerArg }
slaynr:addParam{ type=ULib.cmds.NumArg, default=1, hint="rounds", ULib.cmds.optional, ULib.cmds.round }
--slaynr:addParam{ type=ULib.cmds.StringArg, hint="reason", ULib.cmds.optional}
slaynr:addParam{ type=ULib.cmds.BoolArg, invisible=true }
slaynr:defaultAccess( ULib.ACCESS_ADMIN )
slaynr:help( "Slays target(s) for a number of rounds" )
slaynr:setOpposite( "ulx rslaynr", {_, _, _, true}, "!rslaynr" )
--[Helper Functions]---------------------------------------------------------------------------
hook.Add("TTTBeginRound", "SlayPlayersNextRound", function()
local affected_plys = {}
for _,v in pairs(player.GetAll()) do
local slays_left = tonumber(v:GetPData("slaynr_slays")) or 0
if v:Alive() and slays_left > 0 then
local slays_left=slays_left -1
if slays_left == 0 then
v:RemovePData("slaynr_slays")
v:RemovePData("slaynr_reason")
else
v:SetPData("slaynr_slays", slays_left)
end
v:Kill()
table.insert( affected_plys, v )
local corpse = corpse_find(v)
if corpse then
corpse_identify(corpse)
corpse_remove(corpse)
end
end
end
local slay_message
for i=1, #affected_plys do
local v = affected_plys[ i ]
local string_inbetween
if i > 1 and #affected_plys == i then
string_inbetween=" and "
elseif i > 1 then
string_inbetween=", "
end
string_inbetween = string_inbetween or ""
slay_message = ( ( slay_message or "") .. string_inbetween )
slay_message = ( ( slay_message or "") .. v:Nick() )
end
local slay_message_context
if #affected_plys == 1 then slay_message_context ="was" else slay_message_context ="were" end
if #affected_plys ~= 0 then
ULib.tsay(_, slay_message .. " ".. slay_message_context .." slain.")
end
end)
hook.Add("PlayerSpawn", "Inform" , function(ply)
local slays_left = tonumber(ply:GetPData("slaynr_slays")) or 0
local slay_reason = false
if ply:Alive() and slays_left > 0 then
local chat_message = ""
if slays_left > 0 then
chat_message = (chat_message .. "You will be slain this round.")
end
if slays_left > 1 then
chat_message = (chat_message .. " and ".. (slays_left - 1) .." round(s) after the current round")
end
if slay_reason then
chat_message = (chat_message .. " for \"".. slays_reason .."\".")
else
chat_message = (chat_message .. ".")
end
ply:ChatPrint(chat_message)
end
end)
--[End]----------------------------------------------------------------------------------------
------------------------------ Next Round ------------------------------
ulx.next_round = {}
local function updateNextround()
table.Empty( ulx.next_round ) -- Don't reassign so we don't lose our refs
table.insert(ulx.next_round,"traitor") -- Add "traitor" to the table.
table.insert(ulx.next_round,"detective") -- Add "detective" to the table.
table.insert(ulx.next_round,"unmark") -- Add "unmark" to the table.
end
hook.Add( ULib.HOOK_UCLCHANGED, "ULXNextRoundUpdate", updateNextround )
updateNextround() -- Init
local PlysMarkedForTraitor = {}
local PlysMarkedForDetective = {}
function ulx.nextround( calling_ply, target_plys, next_round )
local affected_plys = {}
local unaffected_plys = {}
for i=1, #target_plys do
local v = target_plys[ i ]
local ID = v:UniqueID()
if next_round == "traitor" then
if PlysMarkedForTraitor[ID] == true or PlysMarkedForDetective[ID] == true then
ULib.tsayError( calling_ply, "that player is already marked for the next round", true )
else
PlysMarkedForTraitor[ID] = true
table.insert( affected_plys, v )
end
end
if next_round == "detective" then
if PlysMarkedForTraitor[ID] == true or PlysMarkedForDetective[ID] == true then
ULib.tsayError( calling_ply, "that player is already marked for the next round!", true )
else
PlysMarkedForDetective[ID] = true
table.insert( affected_plys, v )
end
end
if next_round == "unmark" then
if PlysMarkedForTraitor[ID] == true then
PlysMarkedForTraitor[ID] = false
table.insert( affected_plys, v )
end
if PlysMarkedForDetective[ID] == true then
PlysMarkedForDetective[ID] = false
table.insert( affected_plys, v )
end
end
end
if next_round == "unmark" then
ulx.fancyLogAdmin( calling_ply, true, "#A has unmarked #T ", affected_plys )
else
ulx.fancyLogAdmin( calling_ply, true, "#A marked #T to be #s next round.", affected_plys, next_round )
end
end
local nxtr= ulx.command( CATEGORY_NAME, "ulx forcenr", ulx.nextround, "!nr" )
nxtr:addParam{ type=ULib.cmds.PlayersArg }
nxtr:addParam{ type=ULib.cmds.StringArg, completes=ulx.next_round, hint="Next Round", error="invalid role \"%s\" specified", ULib.cmds.restrictToCompletes }
nxtr:defaultAccess( ULib.ACCESS_SUPERADMIN )
nxtr:help( "Forces the target to be a detective/traitor in the following round." )
local function TraitorMarkedPlayers()
for k, v in pairs(PlysMarkedForTraitor) do
if v then
ply = player.GetByUniqueID(k)
ply:SetRole(ROLE_TRAITOR)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
ply:ChatPrint("You have been made a traitor by an admin this round.")
PlysMarkedForTraitor[k] = false
end
end
end
hook.Add("TTTBeginRound", "Admin_Round_Traitor", TraitorMarkedPlayers)
local function DetectiveMarkedPlayers()
for k, v in pairs(PlysMarkedForDetective) do
if v then
ply = player.GetByUniqueID(k)
ply:SetRole(ROLE_DETECTIVE)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
ply:Give("weapon_ttt_wtester")
ply:ChatPrint("You have been made a detective by an admin this round.")
PlysMarkedForDetective[k] = false
end
end
end
hook.Add("TTTBeginRound", "Admin_Round_Detective", DetectiveMarkedPlayers)
if SERVER then
local banmins = 2440
local culumativeban = true
hook.Add( "PlayerDisconnected", "BanThemSlayEvaders", function( ply )
slays = tonumber( ply:GetPData( "slaynr_slays" ) ) or 0
if slays > 0 then
local reason, mins = "Attempting to evade "..slays.." autoslays.", ( culumativeban and slays*banmins or banmins )
ULib.kickban( ply, mins, reason )
ulx.fancyLogAdmin( nil, false, "Automatically banned #T for #i minutes (#s) ", ply, mins, reason )
end
end )
end