Author Topic: Not overwriting the default hook system?  (Read 2808 times)

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Offline Your Stalker

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Not overwriting the default hook system?
« on: April 14, 2014, 10:17:41 PM »
Can you please not overwrite the default hook system? This causes a massive bottleneck and is partially the reason I and others are switching to alternatives if things like this aren't addressed.

Offline Cobalt

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Re: Not overwriting the default hook system?
« Reply #1 on: April 15, 2014, 11:15:05 AM »
Can you please not overwrite the default hook system? This causes a massive bottleneck and is partially the reason I and others are switching to alternatives if things like this aren't addressed.
As far as I know, all it does is add hook priority and read-only hooks which are pretty nice to have, especially if you frequently use intensive hooks.

Offline ULXGmodFan

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Re: Not overwriting the default hook system?
« Reply #2 on: June 08, 2014, 01:59:49 AM »
What do people mean with hook system? I heard about it before they they say ulx has hooks or something but I never understand what it is or why it should be bad. ULX still works more stable and faster for me than other admin mods. It's easy to use and has loads of plugins.

Offline Stickly Man!

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Re: Not overwriting the default hook system?
« Reply #3 on: June 09, 2014, 11:17:26 AM »
Ugh. Get it out of your head that hooks are causing bottlenecks. If you have proof that the change to the hook library is causing the problem, then post your proof. Read my rant here: http://facepunch.com/showthread.php?t=1389029&p=44854980&viewfull=1#post44854980

There are certain gamemodes that also use a lot of resources on startup, and when combined with ULX (most likely just XGUI), can cause bottlenecks. It is a difficult problem to address, and we ask for your patience while we work through it.
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