Author Topic: Hook count limit?  (Read 2607 times)

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Offline Buzzkill

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Hook count limit?
« on: February 22, 2015, 09:35:41 AM »
Is there a hook limit either in ULib or GMod itself?  I asked because I'm seeing the following:

1)  Server operates fine.
2)  I add a new addon (specifically, a reporting system which includes a hook to PlayerInitialSpawn, though I have no reason to currently believe there's anything specifically wrong with the addon)
3) I observe that other hooks no longer run (specifically, PatchProtect's hook to PlayerInitialSpawn)
4) If I rem out the hook in the reporting system, PatchProtect works again.

This leaves me thinking that I've pushed past some kind of threshold for hooks, perhaps in general or perhaps specifically around PlayerInitialSpawn.

I run a *lot* of addons (148 at last count).

Thanks,
Mike


Offline Bytewave

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Re: Hook count limit?
« Reply #1 on: February 22, 2015, 11:13:39 AM »
Either there are too many hooks, or there are non-unique identifiers set for your hooks—they attempt to override each other, and fall flat.
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Offline MrPresident

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Re: Hook count limit?
« Reply #2 on: February 22, 2015, 01:18:54 PM »
While I could be wrong, I've never heard of there being a hook limit in gmod.

More likely what you have going on is either conflicting hooks like Bytewave suggested or a hook that is returning improperly.

Offline Neku

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Re: Hook count limit?
« Reply #3 on: February 22, 2015, 01:23:00 PM »
While I could be wrong, I've never heard of there being a hook limit in gmod.

More likely what you have going on is either conflicting hooks like Bytewave suggested or a hook that is returning improperly.

It is most likely conflicting hooks, as two separate addons are affected.
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Offline Bite That Apple

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Re: Hook count limit?
« Reply #4 on: February 22, 2015, 11:01:35 PM »
What is the addon? Basically, all it needs is for all the hook names to be changed to something else
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Offline Buzzkill

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Re: Hook count limit?
« Reply #5 on: February 23, 2015, 07:09:51 AM »
Thanks guys.  The problem was squarely between my ears.  I had two copies of the addon -- one that I was actively working on and a copy that I thought I had moved into my OFF folder but actually hadn't. They were conflicting and causing mayhem.