UccTV is client side. This means you install it on your client, not on your server!UccTV lets you spectate all your players on your server simultaneously. It splits your screen up into however many views you want and you get a real-time monitor of the players!
Here's some screenshots:
Broken into 9 views, note the player HUD on each view.
Broken into 4 views
To install, simply extract the zip to your addons folder, restart your server, and join a server where you have admin privileges. (Yes, you must either be an admin in ULX or be an admin in the default GM10 user file)
Once in game, you can configure all your options under the spawn menu in options->UccTV Settings. Options are:
Enable: Turn on/off
Show HUD: Draw HUDs for all the players (hp, ammo count)
Number of screens (squared): Number of screens on each side to show
Screen offset: Only used when players > number of squares. Locks a player rotation (IE, set what players you're viewing)
Rotation time: Only used when players > number of squares and screen offset == 0, this sets how long UccTV waits before rotating the player screens (Bringing in a new screen, booting an old)
Known bugs:
* Can't see yourself in another player's view! I know of no way to fix this currently, so don't whine about this!
* Your "hands" will always be drawn on top of everything else in a player's view if they're looking toward you. Again, I know of no current way to fix this.
* FPS drop. Obviously, your client is going to be doing a lot more rendering now so this is a natural consequence. I was getting about 9 FPS watching 7 players in freespace06. This sort of frame rate was perfectly acceptable for observing them, but definitely not okay if you want to try DM'ing or building.
Useful command to bind a key to toggle UccTV on and off:
BindToggle n cctv
Of course, replace 'n' with the key you want to bind.
Download:http://ulyssesmod.net/archive/UccTV-v0_9.zip