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Developers Corner / Re: all messages are in the chat
« Last post by Timmy on November 11, 2018, 12:05:29 PM »
Certain types of messages can be filtered using the ChatText hook. The example below suppresses the default join/leave messages.

Code: [Select]
-- client-side
hook.Add( "ChatText", "HideJoinLeave", function( index, name, text, type )
  if type == "joinleave" then
    return true
end )
Developers Corner / all messages are in the chat
« Last post by Chrinis on November 10, 2018, 08:16:26 AM »
how to disable that all messages are in the chat?

Player Majin left the game (Disconnect by user.)
Player Majin has joined the game
General Chat & Help and Support / Re: Regarding the order of my ulx ranks
« Last post by E.L.M.S on November 05, 2018, 11:54:40 AM »
Mister Jammin, I did as you asked and me and a com padre had done your command, we then received the dump file and here it is.
When someone runs Asay or Psay and other commands they show in chat as well as run the command. This breaks the idea of Psay (private say) as it shows to nearby players. How to fix this problem?

My ULib/ULX versions (run "ulx version" in console):
ULib v2.63d
ULX v3.73d

Game mode(s) I am having this problem on: Star Wars RP

Off-Topic / DNSMASQ, anyone?
« Last post by JamminR on November 04, 2018, 07:07:44 PM »
Hello fellow netizens. I have a question needing an experienced reply, and additionally, suggestions of potential (easy) work-arounds if my theory is correct.
I use a server application.
For examples below, let's say is the primary commercial site of the application.
And, is the domain used to feed analytics and other tracking data, including subdomains such as,, etc...

Though I pay for this application, it attempts to track my, and my users who access, usage of the server.

Previously, I could block this tracking by blocking the domain and subs by using this in my dnsmasq file.

Now, though the domain still exists, the server app devs, apparently realizing they weren't getting all the greedy data they wanted, now use an xml file hosted on with a list of ip addresses.
Instead of the server app checking in at that used to have a rotating nslookup IP list, which would get blocked, it goes to, is returned the xml, and the app itself then calls out/checks in/shares data with any one of the IP addresses listed in the xml results.

All NSlookups of the XML file IP addresses come back as, but I can of course still ping the IP, therefore meaning the server app can still contact them too.

Is there anyway to have dnsmasq block that functionality?
I can't block, as other server functions are necessary for it.
I can't block the entire IP range of the, as they are a virtual server provider running far more than just this server app.

I may post this at another forum, perhaps Networking or similar, but wanted to start here first.
General Chat & Help and Support / Re: Echo not showing ban or kick when it use too
« Last post by Sumerinn on November 04, 2018, 05:09:35 PM »
That would be really convenient if there was. I'd like to know as well.
General Chat & Help and Support / Re: Regarding the order of my ulx ranks
« Last post by JamminR on November 04, 2018, 01:27:20 PM »
Many addons affect physgun, and it's quite likely even gamemodes affect physgun. (I know little of Clockwork)
Though we try to remain gamemode and addon agnostic, due to the physgun being a large integral part of Gmod having, honestly, little to do with administration of a server, it's possible and likely the low priority control of physgun we attempt is getting overwritten.

From server console, while both a higher level group person and an admin that 'can pickup higher levels' are connected, please run "ulx debuginfo"
The server will tell you a location of a file to attach to your next post using the "Attachments and other options" link when posting.

If your 'lower' access groups can perform other ulx only functions on higher access groups, and you can give us an example or two of those exact commands (ie, ulx slap), we can look at the file and perhaps better determine why it's not working.
We may also be able to determine why physgun isn't workiing, but, as it's an often modified tool, it may not be as easy.
General Chat & Help and Support / Re: Regarding the order of my ulx ranks
« Last post by E.L.M.S on November 04, 2018, 01:39:20 AM »
Well Mr Jammin, I am trying to set up a clockwork server, and I haven't edited the text document you were talking about in your prior statement. The description of the issue would probably be that either the rank hierarchy seems to be in the wrong order, or something else, as admins and such can pickup higher levels, such as superadmins. This in turn poses an issue as it seems that admins have around the same authority as superadmins.

If this isn't enough information, I may be able to go more detailed, just I believe the current insight into the issue will suffice.
General Chat & Help and Support / Re: Regarding the order of my ulx ranks
« Last post by JamminR on November 03, 2018, 06:52:58 PM »
The original poster, and yourself, have not given enough information as to what the exact problem is.
The original poster seems to ramble about perhaps more than one issue.
Yourself, you seem to say "what they said"

We understand you both are having an issue - it's just not clear to us what it is.

I didn't make an answer, I asked for more information as to what the original poster was asking, and while at it, recommended not trying to create groups with more access than superadmin and to not edit any file manually (as they asked)

General Chat & Help and Support / Re: Regarding the order of my ulx ranks
« Last post by E.L.M.S on November 03, 2018, 10:28:23 AM »
With respect, I feel that your comment didn't quite answer this, I also have this issue and I would it would be nice to fix it as other wise, it may cause complications. If you know of a way to fix this, it would be much appreciated.
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