Recent Posts

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1
Off-Topic / Re: Perma Banned but not in config
« Last post by Mitch123413 on Today at 03:17:33 AM »
Tryed it all its all clear :(
2
Off-Topic / Re: Perma Banned but not in config
« Last post by JamminR on Yesterday at 11:26:03 PM »
See our FAQs -
How do I unban someone?
Methods 4 or 5

Though we store additional information about bans, permanent ones are stored in standard gmod files, which, removing ULX won't do a thing to help.
3
Suggestions / MOVED: Perma Banned but not in config
« Last post by JamminR on Yesterday at 11:22:12 PM »
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Off-Topic / Perma Banned but not in config
« Last post by Mitch123413 on Yesterday at 02:26:40 PM »
So i banned someone perma then i reinstalled ulx... So i cant unban him now i have deleted data files, deleted ulx and stuff
I really need help. my Server is darkrp ShadowServers
need help ASAP
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Developers Corner / Re: Team Spawning
« Last post by Doomed on February 17, 2017, 07:25:55 PM »
thanks for reply, ya all i had to do was loop through the info_player_* ents.
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General Chat & Help and Support / ULX Logs Access
« Last post by Manatee on February 17, 2017, 05:27:07 PM »
Hi all,


Apologies if this has been answered before, but I'm relatively new to this forum.
I'm assuming this is an easy fix, but we need to adjust who has access to the default ulx logs system, apparently, our users can access them and they have found a way to manipulate the system and use it for role play, which is obviously a problem.

Essentially, I just want to set it so that my staff ranks can use the logs and only them.

Best,
Manatee
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Developers Corner / Re: Team Spawning
« Last post by JamminR on February 17, 2017, 05:18:00 PM »

From my understanding, spawn points are a 'class' of a map entity.
One way...
local red_spawns = ents.FindByClass( "info_player_red" )
local blue_spawns = ents.FindByClass( "info_player_blue" )
.. green ..
.. yellow ..

Then check if tables are empty.
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Developers Corner / Re: How do i use RunConsoleCommand proparly?
« Last post by iViscosity on February 17, 2017, 12:21:08 PM »
I would just like to point out that, if I'm remembering correctly, ULX automatically determines the first variable in a function as the calling_ply, so even if it's not in use you'd need to have something there as a placeholder.
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Developers Corner / Re: How do i use RunConsoleCommand proparly?
« Last post by DarkIce on February 17, 2017, 11:35:48 AM »
OK i fixed it by myself i forgot target_ply:GetName() very stupid. thanks for help
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