Author Topic: XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)  (Read 548682 times)

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Offline Megiddo

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #495 on: January 06, 2011, 03:26:29 PM »
Where do I install it if I want to put it on a server? I use an FTP client.

You install it in addons.
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Offline krooks

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #496 on: January 06, 2011, 06:28:25 PM »
Where do I install it if I want to put it on a server? I use an FTP client.
Yep, to the addons... servers run almost exactly like client.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #497 on: January 07, 2011, 04:06:29 PM »
Another thing you might want to do is have the groups list updated when the group it inherits from gets changed.

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #498 on: January 08, 2011, 03:49:48 AM »
Thanks Aaron, I'll look into it soon.

And now another update!

This one basically adds support for ULX's enabling/disabling of TSay event colors, and also adds support for ULX's saving of kick/ban reasons. So, much like the gimp editor, you can now add and remove default autocomplete kick/ban reasons which are used throughout XGUI, also!

I also started to make a bit of progress on the restrictions.. I'm getting there!

I've now put a few more detailed items on my TODO list, and I'm planning to have all of the ones marked "Priority" and maybe a few more completed and then XGUI will be ready for it's initial release! So unless school decides to take over and suffocate me, we should be expecting a release within a month or two!

https://github.com/SticklyMan/xgui/issues

Anyways, here's the full changelog-- Update your SVNs or download via your local git repository for the goodies!

Code: [Select]
1/8/2011
-----------------
+Added: (Thanks to ULX) Support for adding/removing default kick/ban reasons!
+Added: (Thanks to ULX) You are now able to enable/disable the TSay event colors in the Settings->Server->Command/Event Echos module.
*Changed: Creating a new team now creates them as New_Team, New_Team1, New_Team2, etc.. in case of attempting to create a team that already exists.
*Changed: Updated layout of command restrictions.
=Fixed: Sandbox limits now (finally) work in the event that ulyssesmod.net is down and cannot retrieve the most recent list.
=Fixed: Issues with cvar controls within XGUI were not being updated when changed, nor were they having any effect when changed.
=Fixed: Ban menus and !xban now function properly if the player has access to ulx ban, but not ulx banid.
=Fixed: Empty tooltip showing on the ban details page if no reason was shown.
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Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #499 on: January 08, 2011, 09:19:21 PM »
SVN is down again?

REPORT of '/SticklyMan/xgui.git/!svn/vcc/default': 200 OK (http://svn.github.com)

Could you possibly switch to a different host?

Offline RynO-SauruS

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #500 on: January 08, 2011, 09:58:55 PM »
SVN is down again?

REPORT of '/SticklyMan/xgui.git/!svn/vcc/default': 200 OK (http://svn.github.com)

Could you possibly switch to a different host?

I get the same error. :(


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Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #501 on: January 08, 2011, 10:13:44 PM »
Stickly man, github svn seems to go down more tha... wait..nvm, this is a family oriented forum.

EDIT - Speaking of git and broken SVN, see the last sentence of Notch's blog post (dev of Minecraft). Just stumbled across that after making this post
« Last Edit: January 08, 2011, 10:31:25 PM by JamminR »
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Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP) -- SVN is now back up!
« Reply #502 on: January 10, 2011, 01:09:15 PM »
Lol JamminR -- Yeah, it appears that github's support of SVN is very flaky.. Sorta makes sense seeing as how it really is a secondary feature.

Me and Megiddo are currently talking about merging XGUI into the official ULX SVN since he did just remove the old menus a while ago. However, I'm not entirely sure yet on how I want to handle this, because I have no idea what would happen to people who update their ULX SVN, but still have XGUI installed as a separate addon.
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