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Author Topic: Dedicated server soundscape problem  (Read 10826 times)

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Offline Sgt.Blue

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Dedicated server soundscape problem
« on: March 07, 2014, 11:33:05 AM »
I don't know where else to post it, so I'll post it here. On dedicated servers, the soundscapes for some maps are broken. For example, on the map Bigcity, instead of the normal city sounds I hear what sounds like the inside of a factory, and on other maps I hear similar things instead of the actual soundscape. I have been trying to do some research but so far I have turned up almost nothing on this. Even if no one knows a fix, can they at least tell me the reason?

Offline MrPresident

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Re: Dedicated server soundscape problem
« Reply #1 on: March 07, 2014, 12:03:08 PM »
Welcome to dedicated servers post Steampipe.

Basically the soundscape manifest on your dedicated server is not correct. It doesn't match what the clients have or should have so it plays default soundscapes (City17)

to fix this, you will need to find out what soundscapes you are using, find those on your system. And do a little doctoring to the one on your dedicated server.

 It takes lots of trial and error, but we eventually got ours working.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #2 on: March 07, 2014, 12:34:03 PM »
Where do I find said soundscape manifest?

Offline MrPresident

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Re: Dedicated server soundscape problem
« Reply #3 on: March 07, 2014, 04:48:11 PM »
garrysmod/scripts

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #4 on: March 08, 2014, 03:12:28 AM »
The only file there is a soundscapes file for rp_apocalypse, do I have to manually dig out the soundscape files of all the maps?

Offline MrPresident

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Re: Dedicated server soundscape problem
« Reply #5 on: March 08, 2014, 08:37:21 AM »
Yes, you need to figure out which ones you are using in your maps, and then compile a soundscape using the data from inside of the default soundscapes or something like that. I don't know exactly. I found the solution on Facepunch back when I fixed mine.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #6 on: March 08, 2014, 09:40:06 AM »
Do you know where I can find the thread?

Offline MrPresident

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Re: Dedicated server soundscape problem
« Reply #7 on: March 08, 2014, 09:44:36 AM »
Unfortunately no. Sorry I can't be of more help, but I hope I've at least pointed you in the right direction (blindfolded of course).

Offline Neku

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Re: Dedicated server soundscape problem
« Reply #8 on: March 08, 2014, 02:09:28 PM »
I remember helping another user on here with that issue.
Try looking around in Off-Topic

Edit: Here ya go
http://forums.ulyssesmod.net/index.php/topic,7050.msg35292.html#msg35292
« Last Edit: March 08, 2014, 02:16:52 PM by Neku »
Out of the Garry's Mod business.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #9 on: March 09, 2014, 01:00:36 AM »
That's talking about a different gamemode, and the problem is stated to have originated from the mount.cfg in that thread, while here it's because the soundscape files mismatch. I'm not sure who's advice to take here.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #10 on: March 09, 2014, 01:02:49 AM »
Also I'm not even sure what I'm supposed to do with the soundscape files.

Offline Neku

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Re: Dedicated server soundscape problem
« Reply #11 on: March 09, 2014, 03:12:20 AM »
I'm assuming it's you have CSS mounted, CSS will include it's own soundscapes.

It's why I linked that to you.
Out of the Garry's Mod business.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #12 on: March 09, 2014, 03:58:54 AM »
Yes I have CS:S mounted, do I need to unmount it?

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #13 on: March 09, 2014, 08:20:28 AM »
Well ok, I've been able to see what the soundscapes the map use using soundscape_debug, but now that I know what they should be, what do I do?

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #14 on: March 09, 2014, 02:26:24 PM »
I know I need to make a manifest matching client's, but I haven't been able to find a manifest file anywhere. Or are you saying I have to make entirely new soundscapes to replace the missing ones?