Poll

Do You Like The New GUI Better?

Yes, Much Better!
71 (59.7%)
Yeah
22 (18.5%)
I Don't Care, I Use The Console
14 (11.8%)
No
4 (3.4%)
I Prefer The Old GUI
8 (6.7%)

Total Members Voted: 116

Author Topic: URestrict [Depreciated-author no longer supports]  (Read 483981 times)

0 Members and 5 Guests are viewing this topic.

JackBauer

  • Guest
Re: URestrict
« Reply #240 on: August 18, 2009, 04:11:46 AM »
i cant open URestrict, i type URestrict in to my Console. URestrict not Open.
« Last Edit: August 18, 2009, 05:19:20 AM by JackBauer »

Offline Jethro

  • Newbie
  • *
  • Posts: 45
  • Karma: 1
Re: URestrict
« Reply #241 on: August 18, 2009, 08:15:37 AM »

Note: THERE'S NOT A GUI OR INGAME CONFIGURATIONS AT THIS POINT! PLEASE STICK TO REVISION 31 IF YOU WANT TO KEEP THE GUI

Currently URestrict Only Affects Loadouts!

Youll have to wait for an update or return to revision 31 of Urestrict SVN

JackBauer

  • Guest
Re: URestrict
« Reply #242 on: August 18, 2009, 11:10:55 AM »
okay, i have downgrade to Revision 31 and load the new ulx and ulib version. I have add with URestrict Dynamite to Respected,Zocker,Admin,Superadmin only. But USER can spawn this WTF?
I have add 2 new groups to groups.txt.

Offline jay209015

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 934
  • Karma: 62
    • Dev-Solutions
Re: URestrict
« Reply #243 on: August 18, 2009, 11:46:07 AM »
*Added Commands:
-URestrict make <name> (creates a loadout with the given name)
-URestrict remove <name> (remove a loadout with the given name)
-URestrict apply <group> <loadout> (places the specified group in the specified loadout)
-URestrict exclude <group> (this can be done with either URestrict exclude or URestrict apply <group> excluded)
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline bennie900

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 5
Re: URestrict
« Reply #244 on: August 18, 2009, 12:16:37 PM »
Nice, but i take it still for load outs only?

JackBauer

  • Guest
Re: URestrict
« Reply #245 on: August 18, 2009, 12:55:00 PM »
i am superadmin and i type URestrict in to my console: You have not acess to this command JackBauer. HELP PLEASE!!!!!

and i have update ulib.
« Last Edit: August 18, 2009, 01:10:23 PM by JackBauer »

Offline Dv2236

  • Jr. Member
  • **
  • Posts: 89
  • Karma: 0
    • MyGamingVoid
Re: URestrict
« Reply #246 on: August 18, 2009, 01:19:07 PM »
*Added Commands:
-URestrict make <name> (creates a loadout with the given name)
-URestrict remove <name> (remove a loadout with the given name)
-URestrict apply <group> <loadout> (places the specified group in the specified loadout)
-URestrict exclude <group> (this can be done with either URestrict exclude or URestrict apply <group> excluded)
:) nice jay Looks like I will have to be coming back to gmod and giving some new stuff a try ;) and see what all the new updates to ulx is all about.

JackBauer

  • Guest
Re: URestrict
« Reply #247 on: August 18, 2009, 01:25:29 PM »
i am superadmin and i type URestrict in to my console: You have not acess to this command JackBauer. HELP PLEASE!!!!!

and i have update ulib.

Help please...

Offline Drakehawke

  • Newbie
  • *
  • Posts: 38
  • Karma: 0
    • Serious Roleplaying Hell
Re: URestrict
« Reply #248 on: August 18, 2009, 02:20:21 PM »
What would be really useful, is if you could make it so we can also restrict what weapons can be spawned (q menu) by what group. For example if I made a group called Owner, I could set it so only users in that group can spawn a manhack gun. If a ULX addon that does this already exists, a link would be much appreciated.

Offline bennie900

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 5
Re: URestrict
« Reply #249 on: August 18, 2009, 03:16:27 PM »
Jack, what revision of URestrict are you using? Anything above 31 has no ingame GUI or configurations! (Basicaly typing URestrict in console...)

JackBauer

  • Guest
Re: URestrict
« Reply #250 on: August 18, 2009, 04:00:55 PM »
Jack, what revision of URestrict are you using? Anything above 31 has no ingame GUI or configurations! (Basicaly typing URestrict in console...)

i am superadmin and i type URestrict in to my console: You have not acess to this command JackBauer....... i using: 37

Offline bennie900

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 5
Re: URestrict
« Reply #251 on: August 18, 2009, 04:12:25 PM »
Note: THERE'S NOT A GUI OR INGAME CONFIGURATIONS AT THIS POINT! PLEASE STICK TO REVISION 31 IF YOU WANT TO KEEP THE GUI

Read it! There is no GUI (that window that pops up when you type URestrict) it has been removed for the time being. Revert back to 31 to keep that window!!

JackBauer

  • Guest
Re: URestrict
« Reply #252 on: August 18, 2009, 04:15:51 PM »
*Added Commands:
-URestrict make <name> (creates a loadout with the given name)
-URestrict remove <name> (remove a loadout with the given name)
-URestrict apply <group> <loadout> (places the specified group in the specified loadout)
-URestrict exclude <group> (this can be done with either URestrict exclude or URestrict apply <group> excluded)
   
not fixed?

if i downgrade to 31 i get a problem:

I have add with URestrict Dynamite to Respected,Zocker,Admin,Superadmin only. But USER can spawn this WTF?

Offline Euphytose

  • Jr. Member
  • **
  • Posts: 64
  • Karma: 5
  • I love Lemonade!
Re: URestrict
« Reply #253 on: August 18, 2009, 04:25:53 PM »
I have revision 30 at the moment, it works perfectly.

JackBauer

  • Guest
Re: URestrict
« Reply #254 on: August 18, 2009, 04:35:23 PM »
i have downgrade to 30 but i can as user spawn naquada bombs. That is a Problem, i have set it Admin only.