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Author Topic: URS BETA - A Highly Customizeable Restriction System (or will be)  (Read 559530 times)

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Offline LuaTenshi

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #75 on: July 07, 2011, 09:25:01 AM »
I fixed your problem.  Update your URS.
No.

EDIT:  I forgot to mention that I fixed the Loadout's data sending in this update as well.

Thank you. Also I know it may be stupid to ask but did you add the SWEPS function I was talking about earlier?
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #76 on: July 07, 2011, 09:26:34 AM »
Thank you. Also I know it may be stupid to ask but did you add the SWEPS function I was talking about earlier?
No, unless more bugs are found that need to be fixed, I plan to add it in the next revision.

Offline LuaTenshi

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #77 on: July 07, 2011, 12:39:42 PM »
No, unless more bugs are found that need to be fixed, I plan to add it in the next revision.

When can we all be expecting the next reversion? Sorry for the short reply.
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #78 on: July 07, 2011, 01:09:29 PM »
I prefer not to say.  I don't want to have to stress over having a time limit.

Offline ThatBum

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #79 on: July 07, 2011, 05:50:59 PM »
Yeah, I understand the "when it's done" approach, as long as it doesn't end up being vaporware. Anyway, it would be absolutely perfect if it was dupe-proof. It's easy to get around because it only blocks direct spawns and not people duping it or spawning it indirectly, like a SENT that spawns other SENTs. Thanks for the dedication.

Offline LuaTenshi

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #80 on: July 07, 2011, 06:19:34 PM »
Yeah, I understand the "when it's done" approach, as long as it doesn't end up being vaporware. Anyway, it would be absolutely perfect if it was dupe-proof. It's easy to get around because it only blocks direct spawns and not people duping it or spawning it indirectly, like a SENT that spawns other SENTs. Thanks for the dedication.

If he makes people unable to pick up restricted weapons, they wont be able to use the duped ones, But about the SENTs I don't think people can use SENTs that are not on your server, how ever if you have used a duplicate of a restricted SENT/Prop and the SENT/Prop has spawned then this would be an issue that Aaron113 would need to look into.
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Offline blackfire88

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #81 on: July 08, 2011, 06:57:20 PM »
Here is a suggestion. Have it so you can restrict per-player as well. For example, give a certain player a toolgun without ranking them up.

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #82 on: July 10, 2011, 04:36:09 PM »
Here is a suggestion. Have it so you can restrict per-player as well. For example, give a certain player a toolgun without ranking them up.
I'll add it to my todo.

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #83 on: July 11, 2011, 04:16:22 PM »
Ok, I have Advance Duplicator restrictions pretty much worked out and hope to push it out in the next revision.  There's going to be a new class of restrictions.  This will be used to block certain things spawned by the Advanced Duplicator that otherwise cannot be hooked into.  Such as a buttons, hoverballs, and even nukes.  I also plan to include weapon pickup restrictions and completed auto-completes for the GUI in the next revision (I forgot to remove what I had done of the auto-completes before my previous update).

Offline Bambo

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #84 on: July 12, 2011, 11:55:56 AM »
Hey nice mod you've made however how would i go about restricting say... Expression 2?

When i try to restrict Expression 2 it separates them into the tool being Expression and the group being 2.

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #85 on: July 12, 2011, 12:43:36 PM »
ulx restrict tool wire_expression2 <groups> would be the correct command to use.  I'm not really sure how to explain it, but the actual name of the tools differ from the ones shown in the menus.

Also, thank you.  While double checking the name in-game I discovered the my tool usage logging was no longer working (or never was).  After I release the fix in the next revision, you can use it to get the name's of the tools.

Offline Bambo

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #86 on: July 12, 2011, 12:44:22 PM »
Awesome!

By nagging you I actually helped! its a win win situation :)

Offline JamminR

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #87 on: July 12, 2011, 02:36:44 PM »
While double checking the name in-game I discovered
What? Did another... SQUIRREL ... come along?
Sorry, couldn't resist. It applied.
Keep up the great work.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #88 on: July 12, 2011, 02:41:30 PM »
I believe so.  This one being a lot earlier then the other.  Such fascinating animals.

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #89 on: July 14, 2011, 03:48:53 PM »
Code: [Select]
Revision 12 Change Log:
 = [GUI] Added: Auto Completes
 = Added: AdvDupe restrictions
 = Added: Weapon Pickup Restrictions
 = Changed: Strings in restrictions are lowercased
 = Fixed: Materials for icon should now be forced to download for the clients
 = Fixed: Tool Usage Logging
 = Removed: Save upon shutdown

Revision 12 Explanation:
  • = [GUI] Added: Auto Completes
    The GUI now has drop down menus that will supply you with weapons and groups in some places.  This still needs work, but it is a start.

  • = Added: AdvDupe restrictions
    You can now restrict things from being spawned by the Advance Duplicator.  This includes things like weapons, sents, and anything spawned by a tool.  Props, vehicles, NPCs, effects, and ragdolls do not need to be added.

  • = Added: Weapon Pickup Restrictions
    You can now use the cvar ulx_urs_weaponpickups to restrict pickups.  0 = off, 1 = Included with SWEP restrictions, 3 = Own restrictions (pickups)

  • = Changed: Strings in restrictions are lowercased
    It seems a lot of things like to lowercase their classnames (Advance Duplicator for example).

  • = Fixed: Materials for icon should now be forced to download for the clients
    I forgot to uncomment this from the last update.

  • = Fixed: Tool Usage Logging
    Squirrel!

  • = Removed: Save upon shutdown
    Just makes it easier to restart with fresh tables and isn't really needed anyway.

I kind of like this layout.  I think I'll use it for future updates.
« Last Edit: July 14, 2011, 03:54:30 PM by Aaron113 »