Author Topic: URS BETA - A Highly Customizeable Restriction System (or will be)  (Read 566931 times)

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Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #330 on: April 14, 2013, 10:44:57 AM »
Hmm. Well I know the ui is screwy on the workshop version... in my version I changed the data files to table-to-keyvalues instead of table-to-json just to be consistent with the rest of ulx/ulib, I'm starting to wonder if maybe I shouldn't have done that... or if there is another reason that it wasn't working for you.
I could upload my version, as far as I know it is completely working aside from whatever Tristian's issue was... is the SVN still the gm12 version? Or are you talking about the Workshop?
workshop, but it seems to be the gmod 12 version which is strange.
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Offline Dr. Sloth

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #331 on: April 14, 2013, 05:07:00 PM »
This might sound stupid but where do I do the SVN checkout to?
Just to addons, or in a subfolder of the ULX checkout?
« Last Edit: April 14, 2013, 05:17:10 PM by Dr. Sloth »

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #332 on: April 14, 2013, 08:47:32 PM »
You need to create a folder in your addons and checkout it there.

Offline Ch1lly

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #333 on: April 15, 2013, 08:45:25 AM »
Hi guys,

Just found this and installed as it seems nice :). A few questions:

When adding restrictions, what format does target/model need to be in? Is there a way to block ALL things of that type? eg- SWEP

The limits menu doesn't seem to have all the things in there, I take it these are the sbox_maxnpc etc etc?

Will this and FAdmin get along?

Thanks.

Offline jordanlang2

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #334 on: April 15, 2013, 12:02:09 PM »
I'm a bit confused on format of restricting tools.

Offline Dr. Sloth

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #335 on: April 15, 2013, 12:14:24 PM »
thanks aaron

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #336 on: April 15, 2013, 07:03:39 PM »
Hi guys,

Just found this and installed as it seems nice :). A few questions:

When adding restrictions, what format does target/model need to be in? Is there a way to block ALL things of that type? eg- SWEP

The limits menu doesn't seem to have all the things in there, I take it these are the sbox_maxnpc etc etc?

Will this and FAdmin get along?

Thanks.
I had a nice post for you and then the website farted and lost it.  Use things such as tool names and model paths.  Use the all feature in restrictions.  Limits overwrites cvars, they customize each group independently.  I don't know if it gets along with FAdmin.

I'm a bit confused on format of restricting tools.
Ask away!

thanks aaron
You're welcome!

Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #337 on: April 15, 2013, 11:25:00 PM »
I'm a bit confused on format of restricting tools.
Tool restriction is quite simple. Simply grab the tool that you wish to restrict, use it and then check console to see what the tool is called. Then type the following in console
Code: [Select]
ulx restrict tool "Target name/model path" "groups"Below is an example of restricting Advanced Duplicator from groups user and trusted.
Code: [Select]
ulx restrict tool adv_duplicator user trusted
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Offline jordanlang2

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #338 on: April 16, 2013, 08:58:32 PM »
Tool restriction is quite simple. Simply grab the tool that you wish to restrict, use it and then check console to see what the tool is called. Then type the following in console
Code: [Select]
ulx restrict tool "Target name/model path" "groups"Below is an example of restricting Advanced Duplicator from groups user and trusted.
Code: [Select]
ulx restrict tool adv_duplicator user trusted

That did it! Thank you! :D

Offline Ch1lly

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #339 on: April 17, 2013, 12:42:17 PM »
I'm not sure if URS is interfering here, but I can't make weapons spawnable :(.

When trying to spawn a weapon from the Q menu, I get the 'You can't spawn weapons'. I've changed GM.Config.adminweapons= 0 in config.lua which hasn't helped.

Is URS stopping this? Any ideas?

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #340 on: April 20, 2013, 10:15:49 AM »
The phrase "You can't spawn weapons" has nothing to do with URS.

Offline silence

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #341 on: April 20, 2013, 12:31:47 PM »
Hey, I blocked a prop using * but anyone can still spawn it D:

Code: [Select]
"models/airboat.mdl": {
"1": "*"
},
"models/ambulance.mdl": {
"1": "*"
},
"models/buggy.mdl": {
"1": "*"
},
"models/combine_apc.mdl": {
"1": "*"
},
}

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #342 on: April 20, 2013, 09:57:48 PM »
Code: [Select]
{"superadmin":{"1":"models/Cranes/crane_frame.mdl","2":"models/cranes/crane_frame.mdl"}
It should look something like that (only with "*" instead).  It seems like you might not be using my version or you are using the wrong syntax.  Try using the console commands if you have to.  Perhaps I did mixed something up yet.  I'll check into it tomorrow.

Offline LuaTenshi

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #343 on: April 27, 2013, 10:04:57 PM »
Do you plan to update the main post or SVN with the fix? (If you have not already.)

Right now when I try to block a tool it says its blocked when a person tries to use it how ever they can still use the tool.
« Last Edit: April 28, 2013, 06:19:13 PM by HeLLFox_15 »
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #344 on: May 04, 2013, 06:42:02 PM »


It works fine for me.  Did you update?  I updated the SVN not the workshop.