ULX

Author Topic: XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)  (Read 548724 times)

0 Members and 5 Guests are viewing this topic.

Offline Stickly Man!

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 1270
  • Karma: 164
  • What even IS software anymore?
    • XGUI
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #450 on: November 26, 2010, 10:50:38 AM »
That's your client console-- can you post the output from your SERVER?

And ignore the unknown command colour_r things, I'll be fixing those later.
Join our Team Ulysses community discord! https://discord.gg/gR4Uye6

Offline Juice

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
    • Juice Studios Gaming's Forums
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #451 on: November 26, 2010, 11:55:03 AM »
This may sound extremely retarded, but where do I find the servers console? I am using Xenon servers. Sorry about this.

Offline Aaron113

  • Hero Member
  • *****
  • Posts: 803
  • Karma: 102
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #452 on: November 26, 2010, 12:43:42 PM »
Seems to be working fine now...
Code: [Select]
Mounting hl2.. OK
Mounting cstrike.. OK
Mounting dod.. OK
Mounting ep2.. OK
Mounting tf.. OK
Mounting episodic.. OK
Mounting hl2mp.. OK
Mounting portal.. OK
Mounting lostcoast.. OK
Mounting hl1.. No permission
Mounting hl1mp.. No permission
Mounting zeno_clash.. No permission
Garry's Mod server.dll Build #109 [Nov  1 2010 15:56:15]
maxplayers set to 128
Unknown command "sv_allow_wait_command"
Steam config directory: c:\program files\steam\steamapps\<snip>\garrysmod\platform\config
Garry's Mod client.dll Build #109 [Nov  1 2010 15:56:15]
maxplayers set to 1
Unknown command "cl_thirdperson"
Unknown command "hud_showemptyweaponslots"
Unknown command "sv_backspeed"
Not playing a local game.
GetAllManifestFiles:  Unable to load maplist.txt
Got toybox authentication
maxplayers set to 8
Network: IP <snip>, mode MP, dedicated No, ports 27015 SV / 27005 CL
Lua initialized (Lua 5.1)
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/datastream.lua    //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: slots.lua        //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding GUI Modules..      //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  server.lua               //
//  sv_ulx.lua               //
//  xgui.lua                 //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: crasher.lua      //
//  MODULE: sweprestriction.lua//
//  MODULE: timer.lua        //
//  MODULE: utimeset.lua     //
//  MODULE: warning.lua      //
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
Compressing lua files into data pack..
Compression complete. 423 files. (0.524s)
Executing listen server config file
Couldn't find scene 'scenes/npc/female01/question21.vcd'
Couldn't find scene 'scenes/npc/female01/question31.vcd'
Couldn't find scene 'scenes/npc/female01/answer35.vcd'
Couldn't find scene 'scenes/npc/female01/gordead_ques03a.vcd'
Couldn't find scene 'scenes/npc/female01/gordead_ques03b.vcd'
Couldn't find scene 'scenes/npc/female01/nice.vcd'
Couldn't find scene 'scenes/npc/male01/nice01.vcd'
Couldn't find scene 'scenes/npc/male01/nice02.vcd'
Couldn't find scene 'scenes/npc/female01/oneforme.vcd'
Couldn't find scene 'scenes/npc/Barney/ba_run.vcd'
Couldn't find scene 'scenes/npc/Barney/ba_ohshit.vcd'
Couldn't find scene 'scenes/npc/Barney/ba_thisisbad.vcd'
Couldn't find scene 'scenes/npc/Barney/ba_headcrabs.vcd'
exec: couldn't exec listenserver.cfg

[L] Sandbox
Map: gm_construct
Players: 1 / 8
Build: 4394
Server Number: 1

No pure server whitelist. sv_pure = 0
Connection to Steam servers successful.
   VAC secure mode is activated.
InitFastCopy: only 51% fast props. Bug?
Unable to initialize DirectSoundCapture. You won't be able to speak to other players.Decompressing data pack into virtual file system..
Data pack loaded: 423 files. (9.725s)
Lua initialized (Lua 5.1)
You are running ULib version 2.40.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: adminmenu.lua
[ULX] Loading CLIENT module: banmenu.lua
[ULX] Loading CLIENT module: clientmenu.lua
[ULX] Loading CLIENT module: mainmenu.lua
[ULX] Loading CLIENT module: mapsmenu.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading CLIENT module: timer2.lua
[ULX] Loading CLIENT module: uteam.lua
[ULX] Loading CLIENT module: warning2.lua
[ULX] Loading CLIENT module: xgui_client.lua
[ULX] Loading CLIENT module: xgui_helpers.lua
[ULX] Loading CLIENT module: xlib.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: crasher.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: sweprestriction.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: timer.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: utimeset.lua
[ULX] Loading SHARED module: vote.lua
[ULX] Loading SHARED module: warning.lua
Registering gamemode 'sandbox' derived from 'base'
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file settings/spawnlist/shark_pack.txt
2, (*Entries*), (*3*),
Sending 281 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
repopulating clients
Player [1][[?] Aaron113] authed owner
populating client Player [1][[?] Aaron113]
[UTime]Welcome back [?] Aaron113, you last played on this server 11/26/10 14:31:22
ULX version <SVN> revision 146 loaded.
Redownloading all lightmaps
Unknown command: ulx_cl_showMotd
Unknown command: ulx_cl_chattime
Unknown command: ulx_cl_welcomemessage
Unknown command: ulx_cl_logFile
Unknown command: ulx_cl_logEvents
Unknown command: ulx_cl_logChat
Unknown command: ulx_cl_logSpawns
Unknown command: ulx_cl_logSpawnsEcho
Unknown command: ulx_cl_logDir
Unknown command: ulx_cl_logEcho
Unknown command: ulx_cl_rslotsMode
Unknown command: ulx_cl_rslots
Unknown command: ulx_cl_rslotsVisible
Unknown command: ulx_cl_votemapEnabled
Unknown command: ulx_cl_votemapMintime
Unknown command: ulx_cl_votemapWaittime
Unknown command: ulx_cl_votemapSuccessratio
Unknown command: ulx_cl_votemapMinvotes
Unknown command: ulx_cl_votemapVetotime
Unknown command: ulx_cl_votemapMapmode
Unknown command: ulx_cl_voteEcho
Unknown command: ulx_cl_votemap2Successratio
Unknown command: ulx_cl_votemap2Minvotes
Unknown command: ulx_cl_votekickSuccessratio
Unknown command: ulx_cl_votekickMinvotes
Unknown command: ulx_cl_votebanSuccessratio
Unknown command: ulx_cl_votebanMinvotes
Player [1][[?] Aaron113] authed
test true

///////////////////////////////////////
//  ULX GUI -- Made by Stickly Man!  //
///////////////////////////////////////
// Loading GUI Modules...            //
//   bans.lua                        //
//   commands.lua                    //
//   groups.lua                      //
//   maps.lua                        //
//   settings.lua                    //
// Loading Setting Modules...        //
//   server.lua                      //
//   sv_ulx.lua                      //
//   xgui.lua                        //
// Loading Gamemode Module(s)...     //
//   sandbox.lua                     //
// Modules Loaded!                   //
///////////////////////////////////////


Offline Stickly Man!

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 1270
  • Karma: 164
  • What even IS software anymore?
    • XGUI
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #453 on: November 26, 2010, 01:15:10 PM »
Weird.. Also, I'm not so sure how to get the console dump from xenon server, Aaron, do you know? Do you just run condump and get the file from the server?
Join our Team Ulysses community discord! https://discord.gg/gR4Uye6

Offline Aaron113

  • Hero Member
  • *****
  • Posts: 803
  • Karma: 102
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #454 on: November 27, 2010, 10:42:56 AM »
Weird.. Also, I'm not so sure how to get the console dump from xenon server, Aaron, do you know? Do you just run condump and get the file from the server?
Go into command line changer... Select new... Check what ever you want but make sure -condedump is checked.  Then the server's console should be logged to a file called console.log.  I do highly recommend you delete it once every week or so.  I hear it can cause your server to randomly crash if it is to big.

Offline Juice

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
    • Juice Studios Gaming's Forums
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #455 on: November 28, 2010, 05:35:09 PM »
Code: [Select]
Mounting hl2.. OK
Mounting cstrike.. OK
Mounting dod.. OK
Mounting ep2.. OK
Mounting tf.. Failed
Mounting episodic.. Failed
Mounting hl2mp.. Failed
Mounting portal.. OK
Mounting lostcoast.. Failed
Mounting hl1.. Failed
Mounting hl1mp.. Failed
Mounting zeno_clash.. OK
Garry's Mod server.dll Build #109 [Nov  1 2010 15:56:15]
maxplayers set to 32
Unknown command "sv_allow_wait_command"
maxplayers set to 32
Network: IP 69.197.189.139, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
Lua initialized (Lua 5.1)
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/datastream.lua    //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding GUI Modules..      //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  server.lua               //
//  sv_ulx.lua               //
//  xgui.lua                 //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: slots.lua        //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Registering gamemode 'crimsonDay' derived from 'base'
ScriptEnforce is disabled
[gamemodes\crimsonday\entities\entities\container_desknice\init.lua:27] unexpected symbol near '=='
Compressing lua files into data pack..
Skipped. Datapack exists.
Executing dedicated server config file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
Connection to Steam servers successful.
   VAC secure mode is activated.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #456 on: November 28, 2010, 07:30:10 PM »
SticklyMan, could Juice's problem be due to game mode? He's not running Sandbox, and I can't see the line that normally states sandbox derived gamemode.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Stickly Man!

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 1270
  • Karma: 164
  • What even IS software anymore?
    • XGUI
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #457 on: November 28, 2010, 08:52:05 PM »
Yeah, that's the only thing I can think of.. I'll have to look into it later though, Got final projects/presentations due this week, and final exams next week, followed by a multitude of free time!
Join our Team Ulysses community discord! https://discord.gg/gR4Uye6

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #458 on: November 29, 2010, 03:47:15 PM »
Juice, quick test when you get a chance. Don't load a game mode. Just load a Sandbox server.
May want to see if you're getting any, again, serverconsole errors when you join or run actual Xgui commands on your client.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Juice

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
    • Juice Studios Gaming's Forums
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #459 on: November 30, 2010, 02:30:24 PM »
Code: [Select]

Mounting hl2.. OK
Mounting cstrike.. OK
Mounting dod.. OK
Mounting ep2.. OK
Mounting tf.. Failed
Mounting episodic.. Failed
Mounting hl2mp.. Failed
Mounting portal.. OK
Mounting lostcoast.. Failed
Mounting hl1.. Failed
Mounting hl1mp.. Failed
Mounting zeno_clash.. OK
Garry's Mod server.dll Build #109 [Nov  1 2010 15:56:15]
maxplayers set to 32
Unknown command "sv_allow_wait_command"
maxplayers set to 32
Network: IP 69.197.189.139, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Lua initialized (Lua 5.1)
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/datastream.lua    //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding GUI Modules..      //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  server.lua               //
//  sv_ulx.lua               //
//  xgui.lua                 //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: slots.lua        //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
Compressing lua files into data pack..
Skipped. Datapack exists.
Executing dedicated server config file
Connection to Steam servers successful.
   VAC secure mode is activated.

Rather than explaining I took pictures!
Album Link

I would also like to say what an amazing job you are doing StcikyMan! This is what brought me to even use ULX!
« Last Edit: November 30, 2010, 02:46:13 PM by Juice »

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #460 on: November 30, 2010, 03:30:28 PM »
DOH!!
That's it!
Juice, you're using Xenon server's "SVN feature" mod system, aren't you!?
If so, I'm pretty sure it doesn't work. Possibly several months now.
See previous discussion - http://forums.ulyssesmod.net/index.php/topic,4948.msg21284.html#msg21284
There is also a quick easy 'how to SVN' MrPresident wrote for us in our "SVN stuff" forum area.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Juice

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
    • Juice Studios Gaming's Forums
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #461 on: November 30, 2010, 03:51:40 PM »
Oh thats the problem okay. I'll just install SVN regularly.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #462 on: November 30, 2010, 04:17:28 PM »
I hope it's that simple. :) You're getting the same error most were at that time we discovered Xenon having old files.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Juice

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
    • Juice Studios Gaming's Forums
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #463 on: November 30, 2010, 04:30:14 PM »
Yup it works thanks for all the support!

Offline Aaron113

  • Hero Member
  • *****
  • Posts: 803
  • Karma: 102
Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #464 on: December 19, 2010, 09:31:06 AM »
I seem to be having an issue with XGUI not working right after a map change.  If you get in fast enough you get this error...
Code: [Select]
ERROR: Hook 'InitXGUI' Failed: [ulx\modules\cl\xgui_client.lua:41] attempt to compare number with nil
Removing Hook 'InitXGUI'
and it stops working until you rejoin.